Yavathol
Explorer
In my experience, PCs under level 4 or 5 are still relatively vulnerable, though certainly less so than in previous editions. I game in a large group with 6 players, and there is almost always someone available to slip a healing potion to a downed PC before they fail three death saves.
Having said that, going down and then getting back up is extremely dangerous...you might have gone down next to a monster with an aura of cold, 5 pts damage automatically in your turn. Chances of you getting to -bloodied before the monster is lured away is pretty small, but if someone slips you a healing potion when the monster is still near by, then I wouldn't give good odds on your surviving until your next turn...
But I do agree with the original poster, and think it would be nice if having a large party wasn't quite such an advantage...like if they'd designed the game around a standard party size of 5 players instead of 4.
Having said that, going down and then getting back up is extremely dangerous...you might have gone down next to a monster with an aura of cold, 5 pts damage automatically in your turn. Chances of you getting to -bloodied before the monster is lured away is pretty small, but if someone slips you a healing potion when the monster is still near by, then I wouldn't give good odds on your surviving until your next turn...
But I do agree with the original poster, and think it would be nice if having a large party wasn't quite such an advantage...like if they'd designed the game around a standard party size of 5 players instead of 4.