Dragon article -- Class Acts: Wizards

Zaruthustran said:
You only get one immediate action each turn, so that means your wall works on only one enemy per round. What happens if 10 guys move adjacent? You can't attack the other 9, so... do they automatically get to go through?

I don't think the attack is any sort of action. It looks like essentially the wall attacks, using your attack bonus, whenever an enemy moves adjacent.

Yes, that was what I intended to say but used incorrect gaming terminology. Appologies.

The Wall attacks using your Int vrs Will as a free action, but this free action works like an interrupt, in that it can impeed the triggering action (the move). Any number of bad guys moving adjacent to wall can be attacked.
 

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Loincloth of Armour said:
The Wall attacks using your Int vrs Will as a free action, but this free action works like an interrupt, in that it can impeed the triggering action (the move). Any number of bad guys moving adjacent to wall can be attacked.

Sure. The wall makes "Free Interrupt" attacks. (after all, since Free actions aren't restricted to your turn any more, why can't they be reactions or interrupts either?)
 

Am I reading Illusory Wall correctly, in that a creature that has reason to suspect the wall being an illusion can step through the turn after it was hit by the wall? Or should the wall attack again, even though the creature did not move adjacent to the wall?
 

The concern that powers are too generic and damage-related is valid, if not true, but airing it while talking about this article is odd, since the new spells described are a lot less generic and damage-related than the PHB spells taken as a whole.

The article describes nine new spells. Four (Illusionary Wall, Phantasmal Wall, Spectral Hound and Maze of Mirrors) do not do any damage at all. One of them is even an encounter (not a utility) power.

On a side note, Illusionary Wall is a prime crowd control spell inside dungeons- i'm gonna have to pay attention to it a bit.

And kudos on another at will! By adding just that one at-will, the wizard's options for at-will combinations (2 at a time) went up by 50%. Put in two more and he's set.
 

Puggins said:
And kudos on another at will! By adding just that one at-will, the wizard's options for at-will combinations (2 at a time) went up by 50%. Put in two more and he's set.
Funny, since wizards have one primary stat and one secondary with a minor boost and 5 at-wills, they already had the most choice and the most viable options across 1st level.

Not that I disagree. 10 at-wills is more what I was hoping for per class..
 

Destil said:
Funny, since wizards have one primary stat and one secondary with a minor boost and 5 at-wills, they already had the most choice and the most viable options across 1st level.

Not that I disagree. 10 at-wills is more what I was hoping for per class..

Wisdom isn't a "minor boost" for an orb Wizard. Indeed, it's often considered on par or even more important than Intelligence.
 

Destil said:
Funny, since wizards have one primary stat and one secondary with a minor boost and 5 at-wills, they already had the most choice and the most viable options across 1st level.

Not that I disagree. 10 at-wills is more what I was hoping for per class..
Yeah, IT'll be nice once the human extra at will actually makes any difference for classes that aren't Wizard, Warlord or Rogue.
 

These seem a little too strong to anyone else?

I mean, compare Grasping Shadows to Icy Terrain, or Phantom Chasm to Freezing Cloud. Doesn't look like much competition to me.

Am I missing something, or has the power creep set in early?
 

To be honest, this is stuff in Dragon magazine. On the list of "stuff I really have to be careful letting into my game", Dragon stuff was always top, alongside third party stuff.
 

Gort said:
To be honest, this is stuff in Dragon magazine. On the list of "stuff I really have to be careful letting into my game", Dragon stuff was always top, alongside third party stuff.

For this initial run of stuff, I think you're unwise to dismiss it. I am 80% sure this is stuff that was playtested and preapproved along with everything else in the PHB, and then it didn't fit and had to be bumped to Dragon.
 

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