GVDammerung
First Post
mearls said:There are two reasons why things that you might expect to see there didn't make the cut: . . .
* The article simply didn't make sense in 3.x. The witch and the archer fall into this category. Both of those classes had core, class-defining abilities that are defined by feats in the PH. The witch can make magic items. The archer had the equivalent of Point Blank Shot and a few other feats. Neither really had a role in 3.x.
I disagree. Making magic items precludes converting the witch to 3x? Hardly.
1st - The feat(s) can simply be gained at appropriate level. This is done repeatedly throughout a variety of 3x products. "Level X - Character gains Feat Y, even if does not meet prerequisites etc." Perhaps you meant something else?
2nd - The Dragon 114 witch is hardly "defined" by making magic items. A simple read of the article puts the lie to such a claim. The Dragon 114 witch is rich with possibilities outside any item creation. It is not such a one trick pony. Perhaps you meant another witch?
3rd - Assuming arguendo, that the witch is defined by making magic items and that such is "core," you design around it. When an article is going to be "translated" from a prior edition to 3.5 there are bound to be corners cut and redesign to some degree. The witch is then a matter of further degree.
The witch has no "role" in 3X? You are entitled to your opinion, of course, but there are any number of witch treatments for 3X that belie the statement on an objective basis. What makes the Dragon 114 witch so desireous of inclusion and updating is that a) it was the first truely great treatment of the witch and b) it is in many ways never been equalled in its flavor and comparative inpact (respective games, of course), even with the 3X treatments. No "role?" Hardly.
IMO