Plane Sailing said:
Which was the year that Paizo took control?
I believe the first issue published by Paizo was september 2002
GVDammerung said:
On continued reflection, these numbers present me with some puzzlements when I note statements by Paizo folks, post-2003, that they were doing "great" and that circulation was trending "up." Really? Where is that in these numbers? For either Dungeon or Dragon? I don't want to cast aspersions on anyone at Paizo but I'm not understanding something.
Well I don't know about the "trending up" part (do you have a quote), But I do remeber them saying the magazine's were still profitable. This might be further expounded upon by looking more closely at the numbers. WotC published 3rd edition in 2000 and even with a popular and brand new game Dungeon was at an all time low. It began to increase but still wasn't increasing greatly. Paizo takes over at the end of 2002 and 3.5 is released in 2003. Now one could say the magazine spiked off 3.5 mania...but then why didn't we see as large or an even larger spike with 3.0?
The second factor is that even after three years of publishing, Paizo is selling an average of about 9,000 more magazine's per month than Wizard's was three years prior to their takeover. This leads me to believe that it wasn't just 3.5 that helped the magazine but also the actual company publishing it.
The real question is at what level of sales would the magazine have evened out at or, even more likely, what would the spike for 4e done for sales. In the end Paizo didn't let it slip back to the numbers WotC had.
GVDammerung said:
Dungeon has also been called the "common experience" in terms of adventures for 3x. Maybe that is so, even with these numbers, but that "common" is less common that might have been imagined it seems.
I wonder what the average monthly sales of adventures are for WotC...IMHO this would be the only way to even begin to compare whether Dungeon was the "common experience" or not. But since WotC doesn't release those numbers we'll never know. I do seriously doubt they were outselling Paizo's Dungeon on a monthly basis with their adventures.
GVDammerung said:
Also called into fair question, I think, is the idea that Paizo has its "finger on the pulse" of what gamers want, perhaps moreso than Wotc. I'm not saying Paizo ever claimed such but I have seen and heard the argument. Was Paizo a failing business, to judge by the rate of decline in these numbers, rescued from failure in a few years by Wotc's decision to take back the magazines now and put them online?
Doubt if it was rescued from failure. More like Paizo made it a worthwhile investment again and WotC found a way to reduce their own costs to maximize profit. I also think alot of it, along with other licenses being pulled has more than a little bit to do with announcing 4e. The month 3.5 came out saw a jump of almost 12,000 more magazine's being sold per month than the previous year.
GVDammerung said:
Moving on, can Wotc expect Dragon and Dungeon content, imagining it will remain similar to the print products, to really be an attraction for D&D Insider? And if they say it will can that statement be given anymore credence than Paizo's statements that they were doing "great" and trending "up" with the magazines, even while the numbers Merric has posted show a declining trend?
Again doing great for Paizo is probably magnitudes lower than for Hasbro/WotC. I personally don't think WotC cares enough about either Dragon or Dungeon (insofar as standalone products) to reach the quality or care that paizo did. They don't have to. If you want the VTT, or the Character Generator, or anything else in the DI you will have to subscribe to Dragon & Dungeon regardless. I think it is more so serving as another minor perk for people on the DI subscription, and the articles they've posted so far just reaffirm that opinion in my mind.