Ah yes, reminds me of a game I played years ago in 2e.
We were all looking into a pit in a dungeon after having fought through a bunch of orcs over several encounters. Everyone was hurt, and my character had nearly died once. We weren't sure how deep it was or what was down there. Everyone else debated for a bit whether to go on or turn around and go back, and it was decided that the only sensible thing to do was to turn around.
Of course, when asked what my vote was, I turned to the DM and said "I jump in the hole."
And it turned out, going on was the best course of action. Whiny scaredy cats shouldn't call themselves "adventurers." My character was more than happy to point that out to them. Adventure to adventure.
That is the type of game I want to play!