Celebrim said:So it's not a bug, it's a feature.
Yeah, its turning out pretty much exactly how I imagined as well. No risks.
D&D is risky?
No dread.
There is plenty of dread. It just plays out over 2 or more die rolls instead of 1. Trust me.
Lots of tactical illusionism.
D&D isn't an illusion?
Heroic feats attempted not because the situation demands you take the risk, but just because you can and because well they really aren't risks.
Of course they aren't risks, just as elves aren't real. But for some silly reason people keep thinking the risks are real, so changing the rules to disabuse them of this notion is to be encouraged.
Even players not being able to make sound judgements because the game universe bears so little relationship to the real one.
However, the game universe now bears even more resemblance to the universe of the action movie. Since geeks know far more about the physics of action movies than the real world, as evidenced by the several incontrovertible proofs of how Darth Maul would so pwn the Borg Cube and not vice-versa, this can only lead to greater
The worst sort of cornball action movie as the standard of dramatic tension.
You mean the best sort of cornball action movie.
It's all there. Nerfworld. Everything bounces. Everything is now the 'I can jump off the 60' cliff because it can't really hurt me' problem.
My suspicion is that the game is something like Diablo II now. The only thing that kills you is boredom.
Hm. Are you suggesting that 4E will live as long as Diablo II?