Lanefan said:Hear hear!
Charge first, ask questionslaternever.
Lanefan
Battleragers never stopped to ask questions, why should you?

Lanefan said:Hear hear!
Charge first, ask questionslaternever.
Lanefan
Celebrim said:Some assembly required.
Zulgyan said:This is making the game look more stupid.
hong said:The point, for those who apparently refuse to grasp it, is that if the default scenario as presented in the books (and here) fails to satisfy, there are plenty of DM tools available to change that scenario. This can even be done with minimal adjustment to the rules as they are written. Encounter framing, development of PC-NPC relationships, exploration of character motivations and desires, explication of dire consequences if things go wrong; all can make the most foolhardy character think twice before putting his hand/head in the hole.
1. So change it. Are you so incapable a DM as to be unable to conjure the appropriate atmosphere of foreboding without crude tools like "make a save; if you fail, you die"?
Yes. Is meaningful damage better? HP damage that isn't just tidied up with a per encounter power and negative effects that last beyond the end of the encounter.2. "Permanent damage"?
Possible? Yes. But its also possible that someone will drive their car through my patio door and run me over while I sit at this computer. Neither seems likely right now.And so it is possible to have "permanent damage" in the game, yes?
Celebrim said:Yeah, its turning out pretty much exactly how I imagined as well. No risks. No dread. Lots of tactical illusionism. Heroic feats attempted not because the situation demands you take the risk, but just because you can and because well they really aren't risks. Even players not being able to make sound judgements because the game universe bears so little relationship to the real one. The worst sort of cornball action movie as the standard of dramatic tension. It's all there. Nerfworld. Everything bounces. Everything is now the 'I can jump off the 60' cliff because it can't really hurt me' problem.
Voss said:Yeah, but I don't consider that a good thing. I don't want to play 'superheroes in chainmail'. Heroic-Paragon-Epic doesn't suggest Wolverine-Superman-God to me.
And your above post, while quoting Celebrim...
I'm going to be polite and just say that there should be real risks to the characters.
Voss said:Yes. Is meaningful damage better? HP damage that isn't just tidied up with a per encounter power and negative effects that last beyond the end of the encounter.
Zulgyan said:This is making the game look more stupid.