Aus_Snow
First Post
Hm. . . which one does not belong with the others. . .Mustrum_Ridcully said:Diablo 2, Starcraft, World of Warcraft.

Hm. . . which one does not belong with the others. . .Mustrum_Ridcully said:Diablo 2, Starcraft, World of Warcraft.
(quick aside) One of the best things I did for my D&D game was importing Unisystem's Drama Points system---essentially unchanged.Wolfspider said:I don't mind cinematic play at all. In fact, my favorite game system, the Unisystem of Buffy and Angel and Army of Darkness, is quite cinematic and action packed and daring. I've already modified my v3.5 game with houserules to make it more cinematic (although I never thought that the system lacked that quality in the first place).
Sigged. Sigged hard.Jedi_Solo said:Give me "Die Hard in Full Plate" over "CSI: Tomb of Horrors" anyday.
Derren said:The articles headline might be about save or dies. But when you read the text you come to the conclusion that it is about "You can do what you want because it will never kill you".
Staying in a mine cart which drives towards a chasm is not taking risk, its pure desperation or when that don't apply (like in Chris post) pure stupidy. But in the 4E world of unreasonable action movie stunts this is not a risk at all.
The characters can fly over the chasm with a untrained skill check.
There is a door in your way? Smash it without regard to the consequences as nothing the door can do will harm you. Why do we even need traps in the game when there is no risk in activating them?
Such a gameplay is suitable when you play characters wearing latex costumes with a big letter on their chest, but should not be the default playstyle in D&D.
And if you want to turn D&D into a superhero game don't be suprised that the people who want to play a (more or less) mediveal fantasy game leave.
You mean a medieval game, where death is nothing more than a speed bump?Derren said:And if you want to turn D&D into a superhero game don't be suprised that the people who want to play a (more or less) mediveal fantasy game leave.
Derren said:The articles headline might be about save or dies. But when you read the text you come to the conclusion that it is about "You can do what you want because it will never kill you".
Playstyle conflict. Some people don't want that in their games.cwhs01 said:why is this bad?
cwhs01 said:This is obviously what you concluded. But why?
The article specifically states that pc's can die. they won't die from their first mistake or due to a single bad die roll. But pressing their luck may/will/should get them killed. This doesn't really imply that pc's are invincible. It means that a 4e pc can attempt some stunts that would kill or are just impossible for a 3e pc. It does not mean that there won't be consequences to being foolhardy. Just that you won't loose your character the first time you are unlucky or bold.
why is this bad?
Oh God. I smell a poll.FireLance said:Playstyle conflict. Some people don't want that in their games.