reapersaurus
Explorer
Let me preface these questions with this:
I don't know all of those spells and items you're mentioning, since I don't think they are all in the core books. So I may be missing some facts, but. here's my impressions...
The cleric uses a non-core item (Bracers of Speed) and apparently gets haste. HOW could he activate the item AND get 2 attacks that round?
Other than creatures that specialize in stealing stuff continually missing, HOW did the paladin chase after the ones that had turned ethereal?
Ethereal means invisible, according to the Ethereal Jaunt spell which the filcher's power emulates.
And how did the paladin have his shield with him if they were eating when attacked?
Side note: did ANY of the party's melee attacks miss, other than round 6 paladin's?

The REAL questionable thing here is WHY the heck the dragon was standing so close to the party. Basically, we have an encounter that's designed to steal the party's stuff. Then, the master is just sitting right off stage waiting for the party to llok behind the curtain. Terrible.

Oh - WHY didn't the dragon cast the defensive spells the FIRST 3 rounds?
The dragon is in human form, has a cleric grappling him in Silence, has some stuff get dispelled AND gets Sacrifice'd (what's the Sacrifice spell?)
Nobody thinks like that, BTW: "I've only lost a 3rd of my HP's."
Real creatures say "Hey. My ambush didn't work and all my minions are dead, and I'm in a weak form and I'm against a party that has 5 more attacks than I do every 6 seconds and have a combined more health than I do."
This round is where you REALLY made it clear that you wanted your party to win.
BTW: What is a cleric doing grappling a dragon?
In what possible combat scenario would the dragon see that as "A Good Sign?"
How are you doing initiative? Seriously.
To sum up this ridiculously badly-played dragon-battle:
Your CR20 ultimate nemesis did NOTHING while the party didn't know he was there, and while they were busy fighting the minions that a CR20 monster SHOULD have a hell of a lot more of.
Then, once the party sees him lurking just off-stage, one movement away, he casts a 3rd level Will save spell against a Paladin, casts defensive stuff on himself, casts an enervation, and then dies.
Pathetic.
The more I hear of the way you play dragons, the more I wonder what you're thinking.
You seem a very rules-knowledgable person, and fairly reasonable.
WHY do you play dragons so weakly?
Wolfspider: Sign me up in your club - I'm changing my sig to indicate membership right away.
I don't know all of those spells and items you're mentioning, since I don't think they are all in the core books. So I may be missing some facts, but. here's my impressions...
If you are spotted by an overwhelming force, there is INSTANTLY an apparent need to move. And just because the paladin hadn't cried out YET to his comapnions apparently one move away, that doesn't mean he wouldn't have considered getting some distance from melee types.James McMurray said:It didn't do anything with its movement, because there was no apparent need. The paladin had not shouted a warning, and noone else had spotted him yet.
OK.2: The cleric activates his bracers of speed and hits his elemental a couple times, and the paladin hits his also. Ethereal Filchers (two per person) pop in and attempt picking pockets. They fail to grab the amulet, the paladin's sword, and one of the sorceror's metamagic rods, but succeed at the rest, and turn ethereal to leave. The paladin does a lot of damage to the elemental on him, then chases after the filcher carrying his shield of command.
The cleric uses a non-core item (Bracers of Speed) and apparently gets haste. HOW could he activate the item AND get 2 attacks that round?
Other than creatures that specialize in stealing stuff continually missing, HOW did the paladin chase after the ones that had turned ethereal?
Ethereal means invisible, according to the Ethereal Jaunt spell which the filcher's power emulates.
And how did the paladin have his shield with him if they were eating when attacked?
Side note: did ANY of the party's melee attacks miss, other than round 6 paladin's?
God forbid he did anything more than a 3rd level spell that would most likely NEVER work against a paladin anyway...4: Filchers still try (and fail) to grab the amulet and dragonbane sword, two filchers die to the paladin who notices the dragon. The sorceror finishes off his elemental and breathes a sigh of relief. The cleric also finishes off his elemental. The dragon casts Suggestion on the paladin "bring me the amulet."

The REAL questionable thing here is WHY the heck the dragon was standing so close to the party. Basically, we have an encounter that's designed to steal the party's stuff. Then, the master is just sitting right off stage waiting for the party to llok behind the curtain. Terrible.
God forbid the dragon did anything effective this round, while he had the paladin mano-y-mano. Defensive spells. Good idea. Funny how the spells don't seem to include haste, or even Improved Invisibility THIS turn.5: More filchers die, as does the paladin's elemental. The dragon casts defensive spells on himself, and the party regroups, finally everyone else notices the dragon.

Oh - WHY didn't the dragon cast the defensive spells the FIRST 3 rounds?
Now THIS is ridiculous.6: The cleric charges the dragon and casts silence and grapples. The sorceror hits the dragon with a greater dispel (getting a couple spells, but not much of importance) and a sacrifice spell, and the paldin misses. The dragon is hurt, but still not worried, as he's taken less than a third of his hitpoints. He gets out of the grapple, moves out of the silence area, and casts improved invisibility.
The dragon is in human form, has a cleric grappling him in Silence, has some stuff get dispelled AND gets Sacrifice'd (what's the Sacrifice spell?)
Nobody thinks like that, BTW: "I've only lost a 3rd of my HP's."
Real creatures say "Hey. My ambush didn't work and all my minions are dead, and I'm in a weak form and I'm against a party that has 5 more attacks than I do every 6 seconds and have a combined more health than I do."
This round is where you REALLY made it clear that you wanted your party to win.
What juvenile dragon would stand toe-to-toe with monster PC's like your party has that have TONS of magic and are prepped???!7: The dragon casts enervation at the sorceror, doing two negative levels and also giving the cleric two negative levels (through the holy channel). The cleric follows, and casts invisibility purge, then tries to tackle the dragon again, failing this time. The sorceror again hits the dragon with two sacrifice spells, this time doing quite a bit of damage, and letting the dragon know it needs to get the heck out of there. The paladin reiterates that with a critical hit and a regular hit.
BTW: What is a cleric doing grappling a dragon?
In what possible combat scenario would the dragon see that as "A Good Sign?"
So the dragon somehow gets one spell against the sorcerer (enervation) then takes 9 attacks before he gets to go again??8: The cleric fails to grapple again, the paladin gets another hit, and the sorceror hits with another sacrifice spell, dropping the dragon to -2 right before his action (which would have been to teleport away).
How are you doing initiative? Seriously.
To sum up this ridiculously badly-played dragon-battle:
Your CR20 ultimate nemesis did NOTHING while the party didn't know he was there, and while they were busy fighting the minions that a CR20 monster SHOULD have a hell of a lot more of.
Then, once the party sees him lurking just off-stage, one movement away, he casts a 3rd level Will save spell against a Paladin, casts defensive stuff on himself, casts an enervation, and then dies.
Pathetic.
The more I hear of the way you play dragons, the more I wonder what you're thinking.
You seem a very rules-knowledgable person, and fairly reasonable.
WHY do you play dragons so weakly?
Wolfspider: Sign me up in your club - I'm changing my sig to indicate membership right away.
