I will say I have no problem with Dragonborn, but I am really bored with the whole Tolkein-esque type of thing going around.
Originally Posted by Ilbranteloth
If the party was a drow, a duergar, a high elf, a minotaur, a dragonborn and a tiefling, that would bother me.
I don't know about you, but that sounds amazing. I mean, one of the campaigns I follow had a frog, a human, a kobold, a myconid and a tengu team up to defeat, well, possibly evil, possibly just anything in their way. And it works.
OK, I agree that it could be great fun in and of itself. But it wouldn't work for me in my Forgotten Realms campaign.
So I was thinking about it a bit more, and here's what ultimately is driving my decisions here.
Go back to the middle of the 2nd Edition - I'd been running and building my version of the Forgotten Realms off of Ed Greenwood's writings along with the published materials. There were a lot of published materials. By this time we had moved past trying other game systems (I've played and run games in most of the systems that were released from the late '70's to the mid '90's.
I literally owned every bit of published material for D&D - all editions. BECMI, AD&D, OD&D, including third party supplements, magazines, etc. I had compiled the rules we used, which included most mechanics that were released in the various magazines, stole some mechanics from other settings, and any Realms specific material from any source. In recompiling I also tweaked to fix contradictions, conflicts, some balance issues, etc. I had compiled a complete timeline, updated with our campaign information, lists of the languages, coins, etc. pulled from all of the various sources. I (really we) allowed almost any race, class, kit, etc. that we felt made sense in the Realms, regardless of source.
In the meantime, we also played in the other published campaign worlds, some more than others. We tried Spelljammer (didn't much care for it), Planescape (very cool), Ravenloft (very cool), Greyhawk (like going home at the time, since it was the basis of my pre-Realms campaigns), Dragonlance (never really cared for the lore, although
Leaves from Inn of the Last Home was a great supplement, Dark Sun (very cool), etc. There were so many at that time - Known World, Red Steel, Council of Dragons. We played in each one as they came out, and sometimes went back after trying them out.
Some of these were with Reams characters, some as new characters. What made the other campaigns so much fun is that they all had their own specific flavor. Playing in Athas was vastly different than Krynn, Grayhawk, Faerun, or even Zakhara, Maztica, Malatra, Kara-Tur, and other 'Realms' settings. The races, classes, monsters, magic and lore all work together to build each world.
As time went on, since the Realms was viewed by the marketing and design teams as 'something for everyone' and from time-to-time has been the default campaign setting, more and more material was dumped into the Realms. So I started limiting or not allowing in my campaign things that were drastically out-of-flavor for the world we had been collectively building for about a decade. By the 4th Edition, it reached it's worst stage where it seems to have been decided that all of the 'core' races, classes, and such would apply to all settings (although this proved not to be the case for Dark Sun). They changed the cosmology, and basically started 'officially' removing anything that made the worlds unique and different. So there was a lot of material that I ignored or didn't incorporate.
In addition, the 4th edition campaign settings came out. The general concept of the Spellplague I was OK with, but not the large scale destruction, at least the way it was handled. Our longest running campaign had largely completed, and most of the players had moved, by the time the 4th edition hit. The story lines that were running were completed, but some had ramifications, even 100 years later when the 4th edition campaign setting picked up. Like many people I wasn't happy about the jump in time, but I could make it work since we weren't in the middle of something larger. The elven characters, of course, were the common thread among characters, but others had impacts too.
My interpretation of what the events of the Spellplague and its effects is part of what drives me in what to include and what not to. Since the 5th edition has largely undone the biggest issues, I can safely ignore many of them altogether, and work the others into the ongoing lore.
Which leads me to things like the dragonborn, returned Abeir, geographical locations that entirely disappeared, etc. Perhaps if my group and I had been more active during the 4th edition, and had fully incorporated all of the changes it would be different. But that's not what happened. Instead, I have a campaign world with a very specific feel and flavor, that has been developed over 28+ years. It started as a variant Greyhawk campaign, incorporating stuff from other sources, but leaning heavily on Ed Greenwood's articles in Dragon. Once the campaign set came out, it shifted to its proper home.
Because of the nature of these two campaign worlds, it has a heavy Tolkien influence. The mix of races, classes, monsters and magic are unique and different than the other worlds to me. If I had the time, and people who were interested, I might very well run a campaign again in Athas or Greyhawk in particular. Zakhara was also a lot of fun, partially because the setting was so well thought out and the components worked really, really well together. Like Ravenloft and Athas, it has a very unique feel that's immediately evident. It's very easy to blur the line between Greyhawk and the Forgotten Realms, as they are both Tolkienesque fantasy settings, with many similar elements.
So for me, when running a campaign, the feel of the world is very important to me. That may not be evident or even occur to people who started D&D later, particularly the 4th edition, because the push was for everything to be in play all of the time. Among other examples given with cylons in Star Wars, I think the bigger example would be adding a jedi wookie to a game set in the Star Trek universe alongside Kirk and Spock. Could it be fun? Absolutely. And if that's your interest, go for it. But it doesn't 'fit'.
I have no doubt that the feel of the Forgotten Realms to a group that started playing in the Forgotten Realms through video games and the 4th edition is very, very different than mine. That's great. It's just not what you're likely to find at my table. I can't tell you about that lore, or how it all came to be. But if/when you meet Cris Ilbranteloth, Tomas Marois, Wu-Han, Bronn, Skyseer, and Drial Blackblade. I can fill you in with all sorts of lore. Because I was there when that history was written.
And the 5th edition dragonborn and tiefliengs (actually it goes back to changes made in 3.5) don't fit in my Forgotten Realms. It doesn't mean they can't fit in any Forgotten Realms. And yes, I could make them fit. I just don't want to.
So the party of drow, a duergar, a high elf, a minotaur, a dragonborn and a tiefling, along with the frog, human, kobold, myconid and a tegu will have to wait for when I run a different campaign.
Ilbranteloth