RyukenAngel said:
Other than the discrepancy regarding the breath weapon, any other comments on my guesstimated writeup?
Since you asked so nicely

For the Draconic Heritage, my guesstimation (which is a page back and has been ignored

RyukenAngel said:
Other than the discrepancy regarding the breath weapon, any other comments on my guesstimated writeup?
Henry said:Y'know, we REALLY need to name this scoop not "Dragonborn Info" but "Kwalish Kid has 20/10 vision!!!"
This is phenomenal, and great detective work, to boot.
Siran Dunmorgan said:Can anyone determine which program is being used to display the page image?
It doesn't look like Word, and it doesn't look like any of the Adobe Reader/Acrobat variations with which I am familiar, either.
Knowing which program it is will help somewhat in answering certain questions that have come up on the official boards regarding workflow at Wizards of the Coast.
—Siran Dunmorgan
Siran Dunmorgan said:Can anyone determine which program is being used to display the page image?
It doesn't look like Word, and it doesn't look like any of the Adobe Reader/Acrobat variations with which I am familiar, either.
Knowing which program it is will help somewhat in answering certain questions that have come up on the official boards regarding workflow at Wizards of the Coast.
—Siran Dunmorgan
I initially thought hit points, but I also thought that might be a bit overpowered. Thinking about it, though, I'm not so sure it'd be overpowered, considering constitution only affects hit points at first level.Gargazon said:Since you asked so nicely![]()
For the Draconic Heritage, my guesstimation (which is a page back and has been ignored) was that they may apply their Charisma score instead of their Constitution score to their starting hit points, as that would overall be far more useful than substituting Constitution for Charisma for attacks. I think this would fit nicely with the 'Dragons are tough' idea, though it is perhaps a little overpowered (everyone would roll Dragonborn Warlock).
Bishmon said:I initially thought hit points, but I also thought that might be a bit overpowered. Thinking about it, though, I'm not so sure it'd be overpowered, considering constitution only affects hit points at first level.
My next guess was healing surges. That would give the average dragonborn an extra surge or two, which is nice, but not crazy.
What else does consitution affect? All I can think of, besides some powers, is the endurance skill and the fortitude defense. Surely charisma isn't going to affect the latter, because that would make the strength bonus somewhat redundant. As for the former, I don't know, I can't imagine a draconic heritage being tied to the endurance skill.
I'm thinking, though, that unless it's something completely unexpected, I would have rather them given a flat bump to whatever it is the draconic heritage affects, so that the feature would have been relevant to more than just high-Cha, low-Con characters. Again, depending on what exactly it affects, I might houserule that.
Draconic Heritage (from Complete Arcane): Choose one dragon from the Draconic Heritage list (see Complete Arcane, page 78) and gain the indicated skill as a class skill. (Meepo has chosen white dragon, with Balance as a class skill.) This choice represents your draconic heritage, and it cannot be changed once you have taken the feat. A half-dragon must choose the same dragon kind as its dragon parent. In addition, you gain a bonus on saving throws against sleep and paralysis, as well as spells and abilities with the energy type matching your Draconic Heritage (cold, in Meepo's case). The magnitude of this bonus equals the number of draconic feats you have.