Dragonborn - will you ban them?

Dragonborn?

  • I intend to ban it.

    Votes: 139 17.4%
  • I will allow them as is

    Votes: 386 48.4%
  • I have no idea

    Votes: 202 25.3%
  • I'm a special snowflake and have another idea

    Votes: 70 8.8%


log in or register to remove this ad

Ever since the Council of Wyrms in 2e introduced the half-dragon humanoid race, I always thought there ought to be a big place for them in the DnD (then AD&D) universe. In keeping with the chromatic/metallic dragons of DnD, I would prefer if the dragonborn were more reflective of their direct ancestors, each subrace having special traits attributable to their ancestral draconic parents.
 


Derren said:
Automatically allowing a core race is a bit different than automatically ban a core race.

No, it just means that those of who will ban them outright have a better sense of the way our world works. I'm not going to revise my setting of choice to allow a race, core or not.
 

I voted snowflake, as in they will be available only in certain campaign settings, as all other races are.

They will not be loitering around any Dark Sun campaign I run, but if a player wants to have a go with one in a Planescape campaign…
 

Stalker0 said:
Why the heck would I ban a race I haven't even seen yet? :confused:

Because "the rules should serve the game, not vice-versa."

I don't add features to my campaign because there is rules support for it. I add something to my campaign because it belongs.
 

Ranger REG said:
So far, I have never had any PC in my group that is of dragon-blood. I have no intention of introducing them as PC.

None of them played sorcerers?!?!? :p

What if one of your players comes up with a good background for a dragonborn PC? Will you still deny them because it doesn't meet your vision?

I had a player who really wanted to play a Warforged PC in Greyhawk. (Wait! Don't stone me yet!) I asked him to come up with a good background that would fit the flavor of our campaign. He wrote up a great background based on being a self-aware clockwork being and I thought it good enough to allow him to play a "Warforged" outside of Eberron.
 

Psion said:
Because "the rules should serve the game, not vice-versa."

I don't add features to my campaign because there is rules support for it. I add something to my campaign because it belongs.
Generally I agree with that concept, but as long as WotC is going to do the heavy lifting on the design & development end, who I am I to ban something without having first looked at it even?

I see all the changes in 4E as opportunities to help my worlds grow and change. I bet that if someone were playing a Midkemia campaign based on the four Riftwar novels they'd be all like "B&! Noble warrior-lizards have no place in Midkemia!", and then Ray Feist goes "No! U!" and writes the Serpentwar novels, and they'd be all "Sorry, my bad ..."
 


Well, it would be an interesting task to write a biography for them. I mean I can see why halfs-orcs are relatively common, but dragonspawn? Unless you give them own nations or a background story like the one they have in dragonlance I do not see the point in playing one.

I will always stay with the half-orc-> the dwarf for tall people! :lol:
 

Remove ads

Top