Dragonlance, do you like it?

Do you like the new DL ?

  • Yes, I use it as my primary campaign world.

    Votes: 21 9.1%
  • Yes, the books are cool but I don't plan to play it.

    Votes: 92 39.7%
  • No, just not my cup of tea.

    Votes: 80 34.5%
  • No, this setting really stinks.

    Votes: 39 16.8%

  • Poll closed .
Chimes in a third time.

As you might expect I'm sort of biased too - though I have serious difficulties with the feel of the post War of Souls/Age of Mortals. :)

I run a War of the Lance era campaign, which is my preferred epoch for the setting.

I do agree that the books have been - for the most part - well done. I was not a great fan of the DLCS or of the Age of Mortals hardcovers. Since that time, however, the quality of the writing has vastly increased.

Just about the time that Cam Banks started being the go to guy :)

The War of the Lance is a tremendously well done D20 book - and imo, the best licensed D&D product on the market.

I just picked up Spectre of Sorrows today actually. Some day I may run it - but after my current DL campaign ends (a year of real time to go yet I fear) I'll be DL'd out and moving on to Greyhawk and the Age of Worms.
 

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mcrow said:
Some the best (IMO) art in gaming is in the DL book. what do you think?

I think the art they have is, overall, better than what WotC puts out. (Again, I'm biased. ;) )


Jan van Leyden said:
When I've read through the campain setting and the Age of Mortals books, I was tempted to dust off the original adventures and update them. But, hey, that would be quite a lot of work and a huge investment of time for an old greaser's trip of nostalgia. :cool:

Sovereign Press will be updating the original modules, so keep watching for those.



One of the themes I've seen in this thread is that some people mine Dragonlance for ideas to use in other settings. I think that's an interesting observation. With Eberron, it's designed to be run as-is or to have elements taken from it for other settings. I like that line of thought and am glad people find useful things in Dragonlance as well, even if DL isn't their cup of tea.

The new base classes, for example, are great to use. There's the mariner, master, mystic, and noble. I can see any number of uses for these. For example, I think the mystic would fit Dark Sun better than the cleric would.

Some of the prestige classes might be good additions to other settings as well. Just adjust the flavor text some. For example, the Knight of the Crown could make a good knight PrC for about any setting.

I'd be curious to hear more from those who mine Dragonlance for ideas to use in their own games, to see what's taken and what's not.
 

Dragonhelm said:
I'd be curious to hear more from those who mine Dragonlance for ideas to use in their own games, to see what's taken and what's not.

If you insist:

I use several of the races: kender (genetic cousin of the halfling), Minotaur (because I don't really like how ECL's are handled and the idea of minotaur sailors has appealed to me sicne they first appeared in the world of Dragonlance), Gully Dwarves (they always struck a chord in me for whatever reason and they are so much more different than most dwarven races), Draconians (not really for use as PC's, but they make great villains). I use the Mystic class in my homebrew to effectively give a divine-like spellcaster to more spiritual cultures without shoehorning them into a cleric-based religion set-up. I use a lot of the monsters. There are some great creatures in Dragonlance, but the Bestiary of Krynn could be a tad more accurate in their stats. (It is a great mosnter tome overall, though.) I haven't ported over any of the PrC's, but I've been toying with the idea of re-writing the Knights PrC's to make them fit my world a bit better.

Kane
 


Jan van Leyden said:
...I was tempted to dust off the original adventures and update them. But, hey, that would be quite a lot of work and a huge investment of time for an old greaser's trip of nostalgia.

Not at all. IIRC, the first updated versions of the "classic" series is due out later this year. :lol:
 

I enjoyed the original and like the new books but my group never played cannon. My wife who is the official Dragonlance DM of our group hates the new storyline and we will not be playing the new post war of souls campaign.
 

Currently, I run two Dragonlance campaigns. One set during the War of the Lance and using the 1st edition modules but 3rd edition rules. The other a couple years before Chaos War and using homebrew adventures and 3.5 edition rules. I enjoy both campaigns, but the first one is almost at its end (nearly 4 years real time).

I decided to use Dragonlance as the basis for my campaigns because I love dragons and draconians, and I enjoyed the novels based on the world. Dragonlance is an excellent high fantasy setting. It might seem a bit plain compared to the Forgotten Realms or Eberron, but I find it easy to add the spice that makes for enjoyable and memorable games.
 

Dragonhelm said:
I'd be curious to hear more from those who mine Dragonlance for ideas to use in their own games, to see what's taken and what's not.

Bestiary of Krynn is a great monster book. Very easy to port monsters to a homebrew. :)

Other than creatures, I absolutely love the Mystic. Its the Divine Sorcerer, and not nearly as over the top as the Favored Soul. I love the class...as well as the other new core classes in the books, with a special nod to the Noble. But then again, my love of the Noble is probably due to its closeness to the Star Wars d20 counterpart.
 

From 'Dragons of Summer Flame' onward it really bit the dust big time. Once TSR wrecked the campaign I migrated off & won't ever be tempted back, but I cherry picked all the goodies.
 


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