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Dragonlance, do you like it?

Do you like the new DL ?

  • Yes, I use it as my primary campaign world.

    Votes: 21 9.1%
  • Yes, the books are cool but I don't plan to play it.

    Votes: 92 39.7%
  • No, just not my cup of tea.

    Votes: 80 34.5%
  • No, this setting really stinks.

    Votes: 39 16.8%

  • Poll closed .
Shining Dragon said:
My feelings too.
So, get DLCS and the War of the Lance sourcebook and steer your game toward a different storyline.

Dragon of Summer Flame is the prelude to the SAGA version of Dragonlance, so after reading it and not like the way it goes, I steer clear away from the Fifth Age stuff. Unfortunately, it has gain a following that now don't like our version. Sooner or later, we will clash ... and I'll be in the blood-thick of it all.

:]
 

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Cam Banks said:
That's unfortunately part of the problem. When creating further materials for gameplay in Dragonlance, we're hit with two contradictory yet perfectly understandable issues: that people remember the War of the Lance ... and think ... only the Companions matter; and people who see anything new, revised, added, or changed and express frustration or complain that it isn't the same

This is all too true. And I don't really know how to fix this problem.

For what it's worth, I've said my piece, and have no real desire to continue attacking the setting. You enjoy it, and can have a lot of fun with it, and I apparently cannot. There are lot of people in both camp-- and I've already dredged up every complaint I care to make about the setting.
 

There are elements of the world that jarringly interferes with verisimilitude. One of these is the way evil characters openly declare that they are evil (eg Black Robe Wizards, Knights of Neraka). This reduces the potential for intrigue, plot twists and such.

Whilst the WoHS are an interesting organisation to read about, playing one feels too much like playing an alternate cleric.
 

DragonLance is THE game that chased me away from AD&D. I went from being a huge AD&D fan to someone who wouldn't be caught dead near an AD&D campaign.

No other set of adventures *ever* made me cringe in pain and fear. Those modules were the king of railroading.

I walked away from AD&D after my eigth game session of Dragonlance, and only returned to the fold with the release of the third edition rules. I don't give games a ninth chance to chase me away, 8 successfull attempts to make me hate the setting were enough.
 

HellHound said:
DragonLance is THE game that chased me away from AD&D. I went from being a huge AD&D fan to someone who wouldn't be caught dead near an AD&D campaign.

No other set of adventures *ever* made me cringe in pain and fear. Those modules were the king of railroading.

I walked away from AD&D after my eigth game session of Dragonlance, and only returned to the fold with the release of the third edition rules. I don't give games a ninth chance to chase me away, 8 successfull attempts to make me hate the setting were enough.
Thank goodness WotC don't make adventures because they are more or less linear, a prelude to railroading. Then again, some of us clever DMs know how to railroad without letting the players know. ;)
 

Whizbang Dustyboots said:
What modern adventures and campaign settings do you think are MORE railroady than the original DL modules? I think the DL modules earned their reputation quite fairly on their own.

I'd like an answer to this too... ;)

I have never seen anything that rode the choo-choo as hard as DL. Christ, you couldn't deviate from the pre-planned course of the adventures, you couldn't kill a major bad guy ahead of the planned moment of his fall, for what, 14 modules or something???- what other adventure has had these features?

"It's a bug, not a feature."

If DL hadn't been utterly ruined for me by 1e I might be able to give it another chance, but seeing the logo on my shelf would make me feel dirty and ashamed.

and though I love feelin' dirty, I hate being ashamed...
 


Steel_Wind said:
Ahhh. The plainly visceral twenty-years-ago-I-hated-the-modules-so-I-hate-it-now-too thread.

Been a few months. Welcome back thread. ;)

LOL!

Contrary to poplular belief, there are other modules beyond the original ones, and the DM has the amazing ability to make his own adventures.
 

I think the difference between the various ages of Dragonlance are in some ways more drastic than in other settings. The Time of Troubles, for instance, wrought far fewer changes to the Forgotten Realms in terms of either feel or features than the Chaos War did to Krynn, and the Dragonlance setting has had multiple events of that kind. I think this probably causes a greater rift between fans who can accept the changes and/or find them interesting, and those who can't and/or don't.
 

mhacdebhandia said:
I think the difference between the various ages of Dragonlance are in some ways more drastic than in other settings. The Time of Troubles, for instance, wrought far fewer changes to the Forgotten Realms in terms of either feel or features than the Chaos War did to Krynn, and the Dragonlance setting has had multiple events of that kind. I think this probably causes a greater rift between fans who can accept the changes and/or find them interesting, and those who can't and/or don't.
It must be too traumatic for some since they don't want to come back, while others like me wait for the return to D&D/Dragonlance.

:]
 

Into the Woods

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