WotC Dragonlance: Everything You Need For Shadow of the Dragon Queen

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December. World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons. Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict. Heroes of...

WotC has shared a video explaining the Dragonlance setting, and what to expect when it is released in December.

World at War: Introduces war as a genre of play to fifth edition Dungeons & Dragons.

Dragonlance: Introduces the Dragonlance setting with a focus on the War of the Lance and an overview of what players and DMs need to run adventures during this world spanning conflict.

Heroes of War: Provides character creation rules highlighting core elements of the Dragonlance setting, including the kender race and new backgrounds for the Knight of Solamnia and Mage of High Sorcery magic-users. Also introduces the Lunar Sorcery sorcerer subclass with new spells that bind your character to Krynn's three mystical moons and imbues you with lunar magic.

Villains: Pits heroes against the infamous death knight Lord Soth and his army of draconians.


Notes --
  • 224 page hardcover adventure
  • D&D's setting for war
  • Set in eastern Solamnia
  • War is represented by context -- it's not goblins attacking the village, but evil forces; refugees, rumours
  • You can play anything from D&D - clerics included, although many classic D&D elements have been forgotten
  • Introductory scenarios bring you up to speed on the world so no prior research needed
 

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Faolyn

(she/her)
It depends on how and by whom the "hook" is authored, and on what the participant to whom it is given is expected to do with it.
If it's given to the party by someone who won't let them not take it, and they're forced to act in a certain way, then it's not a plot hook; it's a railroad.
 

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Ignoring the original lore has happened countless times in various big block buster franchises and we all know how the majority of those turned out. It is also likely the reason why we're losing Henry Cavill as the Witcher.

A former Witcher producer Beau DeMayo wrote: “I’ve been on show – namely Witcher – where some of the writers were not or actively disliked the books and games (even actively mocking the source material.) It’s a recipe for disaster and bad morale. Fandom as a litmus test checks egos, and makes all the long nights worth it. You have to respect the work before you’re allowed to add to its legacy.
even then if Cavil didn't get back his role as [redacted for spoiler] he would have most likely kept going trying to make it 'better'
 



Micah Sweet

Level Up & OSR Enthusiast
Somehow I don't think a lot of Dragonlance purists are going to be cool with bringing in Spelljammer. And A darklord is, by definition, in Ravenloft, and therefore wouldn't be on Krynn.
I'd be ok with a Spelljamming orc; there's plenty of precedent for that kind of thing. I would prefer a PC that was built with the setting in mind though. Doing otherwise feel like a loophole.
 

Faolyn

(she/her)
I'd be ok with a Spelljamming orc; there's plenty of precedent for that kind of thing. I would prefer a PC that was built with the setting in mind though. Doing otherwise feel like a loophole.
Heh, yeah. One of the DMs in my group was going to run Spelljammer and as a group, we made a world for the PCs to come from--only I had decided that I was going to play a plasmoid, and the group's contact to space. When the DM decided to not run Spelljammer, but might still do something with that world, I said I'd make a new character. He was like, "Are you sure? We could figure out a way to have them in the game anyway," but having a space character in this otherwise ground-based world just didn't feel right.
 

Vaalingrade

Legend
Heh, yeah. One of the DMs in my group was going to run Spelljammer and as a group, we made a world for the PCs to come from--only I had decided that I was going to play a plasmoid, and the group's contact to space. When the DM decided to not run Spelljammer, but might still do something with that world, I said I'd make a new character. He was like, "Are you sure? We could figure out a way to have them in the game anyway," but having a space character in this otherwise ground-based world just didn't feel right.
The day a whimsical little slime boy doesn't fit into fantasy is the day fantasy is well and truly dead.
 

pemerton

Legend
If it's given to the party by someone who won't let them not take it, and they're forced to act in a certain way, then it's not a plot hook; it's a railroad.
This seems to be an "in fiction" statement. I'm talking about the at-the-table relationships: who at the table authors the "hook", and what are other participants in the game expected to do with it?
 

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