toucanbuzz
No rule is inviolate
I Still Haven't Found What I'm Looking For by U2 often sums up my gaming experience. My players are off to Dragonlance in several months when we finish our current campaign, and here's my proposed Moon Magic rules (for those not in the know, arcane casters of the setting are affected by the phases of the 3 Moons of Magic, so High Moon = better, New Moon = worse).
I want to avoid too many plusses and minuses, a feature of 5E. Thus, I avoided something like +1 attack or +1 DC. While potent, it's more tracking of numbers. And, spell casting isn't all about combat. Casters are more potent all around.
Moon Magic. Effects are cumulative. For example, if all 3 moons are aligned in low sanction, you get Reserves of Strength but disadvantage on Concentration saves.
High Sanction (full moon). Spell durations double.
Moon is aligned with another. Advantage Arcana (INT) checks.
Low Sanction (new moon). Disadvantage Concentration saves.
All 3 moons are aligned. Reserves of Strength. You may increase a spell’s level by up to 3 levels and be stunned for an equal number of rounds. If you are immune to being stunned, you take an unavoidable 1d6, 3d6, or 5d6 damage respectively. This is borrowed from the 3E setting, previously a Feat.
Thoughts?
I want to avoid too many plusses and minuses, a feature of 5E. Thus, I avoided something like +1 attack or +1 DC. While potent, it's more tracking of numbers. And, spell casting isn't all about combat. Casters are more potent all around.
Moon Magic. Effects are cumulative. For example, if all 3 moons are aligned in low sanction, you get Reserves of Strength but disadvantage on Concentration saves.
High Sanction (full moon). Spell durations double.
Moon is aligned with another. Advantage Arcana (INT) checks.
Low Sanction (new moon). Disadvantage Concentration saves.
All 3 moons are aligned. Reserves of Strength. You may increase a spell’s level by up to 3 levels and be stunned for an equal number of rounds. If you are immune to being stunned, you take an unavoidable 1d6, 3d6, or 5d6 damage respectively. This is borrowed from the 3E setting, previously a Feat.
Thoughts?