Dragonlance Questions. Please help.

dead said:
I agree. It was quite contrived and spun DL on its head just for the sake of pumping new life into it.

However, I've got an idea for a campaign with no divine magic and it might be DL! I know they've got the crappy Mystic class but I wouldn't allow it. I'd draw a hardline: No gods; No divine magic! ;)

Well I hope your players don't need ummm what was that....oh yeah A CLERIC! Remind me never to come to your world without my first aid kit. :lol:
 

log in or register to remove this ad

dead said:
A Taladas sourcebook would be awesome!

I wanna see an ENTIRE map of Krynn released, too -- I wanna see the shape and location of the other continents on Krynn!

I TOTALLY agree - the 2nd edition Dragonlance Box Set had a beautiful foldout map which I framed and hung in my gaming room for all to see. Hell, I would even buy the stupid thing if need be. Everytime I print the thing from the website I cannot read any of the words on the map other than the Title which I think is font size 24 or more maybe :eek:
 

Krynndm,

I think what Dead wants is some way to eliminate easy healing. Course that makes that game a LOT more leathal since arcane magic works. Plus there's that whole matter of regenerating creatures, evil outsiders, etc.
 

Cam Banks said:
Well, that's just what people believed they were doing, but no - they were getting their enhanced power directly from Takhisis. Tricky, isn't she? You can imagine that Nuitari really, really didn't like the Thorn Knights, or his mother, after that.

Cheers,
Cam

So if these Thorn Knights (arcane casters) are getting their power from a god, shouldn't they be divine casters?

I'd just come to a reasonable understanding of the "gods of magic"; ie. they "broadcast" arcane magic to Krynn and do not take on clerics (so they don't grant divine magic). Now, upon hearing about these Thorn Knights, I'm confused again. :\
 

Thorn knights are one of those "novels making sense even if the mechanics don't" type deal.

My understanding, in converting it to 3rd, is they just had a divine SPONSOR in the form of Takhsis granting them access through her to arcane magic.

That's my reading of it dead. Cam and/or Trampas can confirm or deny this.
 

Nightfall said:
Krynndm,

I think what Dead wants is some way to eliminate easy healing. Course that makes that game a LOT more leathal since arcane magic works. Plus there's that whole matter of regenerating creatures, evil outsiders, etc.

Yeah! I hope the game will be leathal!!!!

I was actually thinking of digressing from what *officially* happened after the Second Cataclysm. For example, I wasn't going to include mystics but I was thinking of including Psions.

Would including psionics ruin the *feel* of a DL campaign. Or, was that *feel* already thrown out the window with the whole Chaos/Second Cataclysm thing and is only now returning with the War of Souls?
 

Dead,

Well that didn't come up in my understanding...but if I recall my DL history right, there never was much psionics around even during the Age of Stardust/Starlight.

That said, hell if you want to insert psionics and psion character go for it. Just make sure you're not using psionics are different as that will serious affect not just game play but the world in general.
 

The new DL cosmology & more questions

Are old-time DL fans happy with the new cosmology?

In 2E, DL was shoe-horned into the Great Wheel cosmology. Now, as much as I loved DL's representation in the Planescape concept, I still think it was a good idea to separate DL from the Great Wheel. The Great Wheel, and its close connection with other TSR worlds tended to sully the importance of DL.

DL deserves to be the centre of its own cosmology!

Did Bahamut/Tiamut copy Paladine/Takhisis or vice versa?

In the new War of the Souls campaign, has anyone replaced the dead god Takhisis and the dethroned god, Paladine?

Hasn't their parting upset the *balance* which is such a crucial aspect of Krynn?

What alignments did these two gods fill anyway? Paladine was Lawful Good, I think, but Takhisis confuses me. I thought she was Chaotic Evil until the Knights of Takhisis thing which makes her Lawful Evil. :\
 
Last edited:

Nightfall said:
My understanding, in converting it to 3rd, is they just had a divine SPONSOR in the form of Takhsis granting them access through her to arcane magic.

If you really want to play with the big kids on Krynn, you align yourself with one of the gods of magic, become affected by the phases of the moons, and your ability to use arcane magic is enhanced or bolstered by the god in whom you have taken as your patron. This doesn't make you a cleric.

In the case of the Thorn Knights, Takhisis stepped in as the deity in question, providing her loyal Gray Robe wizards with enhanced powers over and above the standard arcane magic they were using as wizards. Again, they're not clerics of Takhisis (that's what the Skull Knights do), but she is their patron and they can't have any other god but her.

Cheers,
Cam
 

Matthew L. Martin said:
Actually, unless this has been updated by the DLCS and/or AoM, High Sorcery is the energy of primal sorcery taken up by the gods of magic and redirected in a purified, focused fashion.

It's no longer true to say that high sorcery is primal sorcery redirected, so much as all arcane magic is the creative power of the universe and the gods of magic broadcast it to the world in a form that mortals can access. Wild magic, that of sorcerers, is in a form that mortals can access thanks to the passage of the Graygem, and thus Chaos' divine influence is responsible for it being accessible by sorcerers.

Essentially, that basic, primal arcane magical energy can only be used for casting spells if there's something to bring it into alignment with the spellcaster. Dragons and fey didn't need Chaos' influence (or that of the gods of magic) to use it, but then they're not strictly mortals anyway.

Cheers,
Cam
 

Remove ads

Top