gribble
Explorer
Sure it does - everytime you're making a choice in character creation you're sacrificing something! Choose fighter as a class? You're sacrificing your ability to cast spells. I can see how *taking away something already granted* might be a problem - hence my comment about it not really working as an alternate specialisation, but making sacrifices is kind of the natural outcome of making choices.In general, D&D5 does not support sacrifices of any kind as a part of character generation. I would be wary of any modification that introduces them.
That being said, it sounds like your approach is to just use the standard wizard class and specialisations, with added "roleplaying" to simulate the various orders. That sounds like a equally good approach to me, if that's what will work best for you and your players. It's probably not the approach I'd take, as I kind of like the additional choices something like what I outlined provides, and I like how it more strongly ties the mechanics of the game to the background, but I also realise that other folks like different things from me.
