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Dragonlance Dragonlance "Reimagined".

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I do wonder if that fixes the cataclysm but hurts the aftermath... why did the faith break? why did it go so long without priests and why or how did the gold discs bring it back...
If the world gets nearly destroyed and most people are wiped out . . . then it makes sense that some of the important knowledge that's lost could eventually come back (science, technology, some religions). The "faith breaks" in this revision by most people on the planet dying and the world needing records of those religions to come back.
 


If the world gets nearly destroyed and most people are wiped out . . . then it makes sense that some of the important knowledge that's lost could eventually come back (science, technology, some religions). The "faith breaks" in this revision by most people on the planet dying and the world needing records of those religions to come back.
oh yes, I think it could be made to work...
 

I have to mention how perfect 4e was for War of the Lance Dragonlance. No healing magic? No gods? Ok, no Heal or Religion rituals, no divine classes. That's it. Game still works perfectly without complex cascading mechanical adjustments. It's the only edition of D&D where Age of Despair or early War of the Lance works flawlessly.
 

Now I am thinking, and what if the Vodoni empire (faction from Spelljammer setting) caused the Cataclysm in Krynn? In an alternate timeline the Vodoni empire had got their own group of chronomancers. The kingpriest of Istar was a sleeper agent, even if this didn't know or he couldn't rebember it, and the fallen meteor really was an alien mothership what had to be destroyed to avoid more damage on the Krynnspace.

And the Vodoni empire sending their hordes of (transgenic) werebeasts against lord Soth's undead army and Takishins' draconians.
 
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I have to mention how perfect 4e was for War of the Lance Dragonlance. No healing magic? No gods? Ok, no Heal or Religion rituals, no divine classes. That's it. Game still works perfectly without complex cascading mechanical adjustments. It's the only edition of D&D where Age of Despair or early War of the Lance works flawlessly.
We were just about to get it too.
 

I have to mention how perfect 4e was for War of the Lance Dragonlance. No healing magic? No gods? Ok, no Heal or Religion rituals, no divine classes. That's it. Game still works perfectly without complex cascading mechanical adjustments. It's the only edition of D&D where Age of Despair or early War of the Lance works flawlessly.
To be fair though, you were never supposed to be without a cleric in DL. You would be without higher level clerical help - so, if you died, well, there wasn't anyone out there that could do anything about that. Your cleric in your group was likely the highest, or one of the highest, level clerics in the setting. Which still works in 5e. You can't go out and get a raise dead anymore because, well, there aren't any clerics high enough level to do that. But, you were always presumed to have a cleric in your group right from the start (or at least, right after the very first adventure :p)

Now, if you wanted to actually play in the Age of Despair? Sure, that would be tricky. But, there was never an assumption that you would do that.

And, let's be honest here, WotC is not going to expand on the setting either. It's going to be War of the Lance Krynn and that will be the end of it, same as pretty much any other setting that isn't Forgotten Realms. Which is fine. I honestly think the days where groups would play year after year in the same setting has largely fallen by the wayside. The rise of the Adventure Path has largely seen the end of that.

I do wonder if that fixes the cataclysm but hurts the aftermath... why did the faith break? why did it go so long without priests and why or how did the gold discs bring it back...

Part of it could simply be the loss of knowledge. People just didn't have anyone to teach them the rituals and whatnot for accessing clerical magic. Makes clerics a bit more like wizards, but, it also does make sense. Your regular D&D cleric is typically presumed to have learned how to be a cleric from other clerics of the faith. So, the whole "spontaneous holy person", while totally possible, isn't generally the presumed way that you become a cleric or a paladin.

And, there's the other side that with the gods gone, maybe clerical magic doesn't work. While it's not that the gods grant spells directly, but, clerics have a way to tap into the divine of each deity. With the deities no long available, the rituals stop working. Which also kinda explains why the gods didn't just turn off the magic - the only way to do that would be to up and leave, which would leave the world in the hands of the evil gods.
 

I don't believe that WotC would knowingly and willfully put problematic stuff (or at least, stuff that they know to be problematic) in a Dragonlance book, and I think if people continue to talk about the other bad stuff in old Dragonlance that it would make it harder for them to not know that something is problematic.
Putting problematic stuff in there accidentally is certainly slightly better than doing so with malice aforethought, but still a lot worse than not doing so at all. The people harmed by it get harmed the same either way.
 

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