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Dragonlance Dragonlance "Reimagined".

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Yeah, a lot of people are going to 'not have them' by not buying the product at all because they don't want to support that sort of thing.

Then the line makes no money and they never try to resurrect the setting again and it moulders on the vine forever more.

Victory for DL fans?
As a Mystara fan, pretty much yes. I don't want that company going anywhere near Mystara. They can take their modern sensibilities and shove them up Hasbro. Pandius and The Piazza are doing just fine without them.

EDIT: My appreciation for Kender, Tinker Gnomes and Gully Dwarves comes from the novels and how those races inspired and can continue to inspire great stories. Without them, I feel DL is a much poorer setting and more generic.

EDIT 2: My idea for the reimagined DL is not to touch that continent if it bothers them so much, but rather another continent in that world and tell us of its people, its history and if any crossover relationships exist with the original.
 
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I have to mention how perfect 4e was for War of the Lance Dragonlance. No healing magic? No gods? Ok, no Heal or Religion rituals, no divine classes. That's it. Game still works perfectly without complex cascading mechanical adjustments. It's the only edition of D&D where Age of Despair or early War of the Lance works flawlessly.
I said that throughout 4e
It is also why I am still holding out a small amount of hope for a complex warrior like a warlord in that book
 

I have to mention how perfect 4e was for War of the Lance Dragonlance. No healing magic? No gods? Ok, no Heal or Religion rituals, no divine classes. That's it. Game still works perfectly without complex cascading mechanical adjustments. It's the only edition of D&D where Age of Despair or early War of the Lance works flawlessly.
I didn't play 4e, so how was it different for that sort of thing?
 


Every class could heal a bit and there was even non-divine healing (like a rah rah pep talk) from “leader” roles.
Thanks, makes sense.

I'm in the process of prepping to run a 5e conversion of the 1e DL modules and one of the first things I explained to my players was there would be no divine magic to start the campaign so anything (spell or ability) that could be looked at as fueled by divine magic wouldn't function. They responded with enthusiasm because it got them thinking about low level characters differently from a survivability perspective. None of them are familiar with the DL material, so beyond the short writeup I've given them explaining the major background lore, they're going in blind. I did tell them at some point, restoring divine magic would be a campaign goal so people that ultimately wanted to play a divine class could do that and not end up missing out on class abilities later on because they played a fighter for their first 5 levels before switching to paladin.
 

Thanks, makes sense.

I'm in the process of prepping to run a 5e conversion of the 1e DL modules and one of the first things I explained to my players was there would be no divine magic to start the campaign so anything (spell or ability) that could be looked at as fueled by divine magic wouldn't function. They responded with enthusiasm because it got them thinking about low level characters differently from a survivability perspective. None of them are familiar with the DL material, so beyond the short writeup I've given them explaining the major background lore, they're going in blind. I did tell them at some point, restoring divine magic would be a campaign goal so people that ultimately wanted to play a divine class could do that and not end up missing out on class abilities later on because they played a fighter for their first 5 levels before switching to paladin.
You could have someone do the rah rah version of healing to compensate or like in the novels with a "Blue Crystal Staff"
 
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You could have someone do the rah rah version of healing to compensate like in the novels with a "Blue Crystal Staff"
I was planning on doing something along the line of herbal salves and such to give some small healing (essentially making it easier to make healing potions). I figured that would put the party against the Seekers early on because they rely on primitive beliefs instead of the new gods or something along those lines.
 

Putting problematic stuff in there accidentally is certainly slightly better than doing so with malice aforethought, but still a lot worse than not doing so at all. The people harmed by it get harmed the same either way.
Oh sure, agreed. And I sincerely hope that they go over future products with a fine-toothed comb.
 


I didn't play 4e, so how was it different for that sort of thing?
In addition to what’s been mentioned, you’re not hosed if you lack the rituals that lift curses or diseases or afflictions because it’s possible to get rid of them with skill checks. The healing rituals simply make it faster and easier. In older D&D you’d often need the cleric’s spells or your character was toast because those nasty afflictions tended to be very binary: if you have it, you’re dead or severely debilitated, but the spells will remove them automatically. Moreover, 4e has much fewer baked in long-term debilitations in monster abilities, and instead these long-term afflictions are usually DM tools that you can add as you prefer.

4e Dragonlance lets you adjust this healing magic without crippling regular D&D adventuring. Technically you still have magic that heals, but it’s quick combat healing that has limitations; there’s no disease or ailment cures or resurrection without Heal rituals or the cleric class, which has the option to get such magic. And because all classes have varied and interesting options, you won’t restrict players to only simple or only complex classes by removing divine classes (or if you only want wizards as the arcane option for that Age of Despair feel).

I should also mention that it’s so easy and simple to represent the return of the gods and divine power in 4e: you can grant the PCs free multiclass feats for the divine classes. It works so well and doesn’t impact the game’s balance or functionality.
 

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