Paul Farquhar
Legend
A well-designed encounter will support the narrative AND be tactically fun.
Every 1st edition cleric wore heavy armor until Goldmoon. Mechanically, it was simply better. Dex clerics didn't become viable until 3rd edition.
I'm not sure what help they could give, other than "ignore CR, you can only learn this through experience".5E gives GMs no help in this regard.
I mean, you should engage the game how you want and all that, but to me it is a game first, and therefore play experience (part of which is of course story) is more important. There are few things more disappointing that a bad guy getting talked up for weeks or months only for them to end up being a sack of hit points carrying a rocket launcher, mechanically speaking.Not to me. The story of the world is more important than play imo.
on the other hand I will take fun play over the story anyday (although I do WANT the story to work too it is just a second standard)Not to me. The story of the world is more important than play imo.
I would say most... even if Mechanically they were worse, I saw plenty of robe wearing clerics that didn't want to melee in 2e. My buddy that tells the stories of his uncle in 1e has some character sheets from back then and a set of them (a whole party) had twin priestesses wearing no armor and they were level 7 and 6.I think they are talking about a character with a similar theme to Goldmoon, not stating her as a warlock.
Every 1st edition cleric wore heavy armor until Goldmoon. Mechanically, it was simply better. Dex clerics didn't become viable until 3rd edition.
Does the adventure list level limit at all?Since the adventure doesn't go up to anything close to level 19, it's not a relevant question.
The CR guidelines are, IMO, fairly straight forward. However, they are lengthy and involved so I think people just look at the table. If you just look at the table things will seem wildly off. Also, even veteran designers use the table wrong (I've had long arguments with Mike Myler about the correct way to adjust offensive an defensive CR based on the table). The important thing to remember is that beyond HP, AC, DPR and attack bonus, there are many things that affect CR:Either. Both.