[Dragonstar] Cosmology Query

Tetsubo

First Post
Within the Dragonstar game world all of the classic fantasy campaigns are part of the universe. The Dragon Empire can drop in on your heads at any time. Does this mean that all fantasy worlds are normal and realistic? What I mean is sun at the center, planets revolving around it, moons revolving around the planets, etc. Just like our solar system. If this is true it makes the fantasy worlds a lot moreboring. No more systems with the planets at the center, no more disk worlds or worlds on the backs of giant turles. I realize that Dragonstar is science fantasy but this seems to take some spark out of the fantays part. At least to me.
 

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I would have to say that in general most systems in Dragonstar would be the normal types. Sun as the center and planets revolving around it. However things like disc worlds and hollow worlds would probably be fine, but worlds on the backs of turtles is more Spelljammer style.
 

I've been pondering that, myself. The default seems to be a scientific cosmology, but I can see "high magic zones" that contain anamolous worlds.

And it's hardly true that all fantasy campaigns can be subsumed into Dragonstar. Mine is set in a hideously distant future time when galaxies have drifted apart, so only a few stars are still visible in the sky. There might have been a galactic empire once, but that would have been aeons ago...
 

Well, while it is a scientific model, it also has magic in it, as well as gods. So it's not necessarily all scientific.

Pocket universes work well, too.

Anyway, in Greyhawk, apparently the sun revolves around the planet Greyhawk is on.

I think Toril, the planet FR is set on , is fairly normal.

Kalamar seems to be normal, but has a binary system about half a light year away, including a black hole...(which would actually probably make Kalamar uninhabitable due to radiation)

Dunno about other 3E ones. The old mystara setting was pretty complicated. It was semi-realistic, except the planet has a thing keeping air in (since the planet was hollow), and a thing providing gravity (again, since the planet was hollow). It also had an invisible moon. And the gods lived on a crater on the visible moon.
 

I do not have Manual of the Planes, but DragonStar is only one possible "Plane" in the Multiverse, so you are free to decide if you`re campaigns world does belong to this Plane (with or without knowledge of the inhabitants).

You could, if you wished, play a Forgotten Realms Campaign in which suddenly the Dragon Empire would fall in.

You could play a homebrew campaign, and when you feel it becomes boring, or you would love to change the setting, you could suddenly led Dragon Empire`s invader fall onto your "setting", confronting your player`s with some new tasks...
(And suddenly they know why the get that luck blade: To wish themselves being proficient with all this technology - you don`t want to waste one of these precious feats, do you?)

Anyway you are still allowed to set campaigns on discworlds on the shoulders of four elephants standing on an collossal turtle.

(And you might even be able to include them in a dragon Star Campaign - the magic hasn`t gone, nor did the gods...)

Mustrum Ridcully
 

The default Dragonstar maybe uses standard planets only, but mine has some 'high magic sectors' where you can find any astronomic aberration, like that planet over a giant turtle.

It's your game, use it as you want :)
 

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