Dragonstar, Omega World, Star Wars, Fading Suns and Darwin's uses for DND monsters

Voneth

First Post
In most classic fantasy escapades, monsters are either a momentary thrill of combat or set-piece guardians (intentional or not) to the next goal or treasure before the party continues a quest. Strange creatures in the science fantasy milieu, on the other hand, can be a life-threatening adventure all on their own. Take an example that uses stirges.

Stirges in the usual set up would be a minor encounter in a dark room. Even as the focus of a monster extermination adventure ( “Its only a few bugs in the cellar, the Thane said!” ), the party really had the option of not going into that cellar.

Proper Science Fantasy “space stirges” need to be a much more serious threat to our crew to become the focus of the adventure:

* “The Long Trip Home” The stirges have established a nest inside the biotechnological components of the ship’s hyperdrive. The FTL drive is now locked on and the crew will eternally streak through hyperspace until the stirges are exterminated and the components are healed. -- This version of the stirge doesn’t even require one to change the monster’s stats since the beast’s Con drain can be used on the hyperdrive.

* “Party Crashers” Some “energy” stirges clamped onto the power conduits of the crew’s airborne shuttle in mid-flight. The craft is losing altitude fast and it seems that pouring on the juice only makes the stirges fatter. -- Depending the ship rules one uses, the stirge’s Drain Attack will have to be modified to be applied to either the craft’s movement, energy or hull points.

* “Puppet Masters” Those evil creatures! No one knew they possessed intelligence, until they began possessing us! The PCs crew mates are beginning to act funny and want to go home as soon as possible since each one is being possessed by a suckling stirge. --Switching the monster’s Con drain to Wisdom drain as well as adding the spell-like ability to cast Dominate Person has some interesting possibilities.

And two examples using trolls and troll varients

*"Have You Got Your Troller's Card" Working the unstable underwater mines of Ocean Base Atlatifc is hazardous, but mindless work. Which is why scrags are perfect miners, until they revolt. The authories are not going to let anyone leave until things calm down, a great idea until the scrags figure out how to sabatoge the base and start having water flood the PC's sector. -- No modification is needed on the scrags (page 180, second column, the MM aquatic varient of trolls). Heck! the PC may even support the revolution, the point is that the scrags have made the PCs life hell beyond just a combat scene.
(edit: Part of the challenge in this scenario would be to halfway flood corridors so that scrags can keep their regeneration abilites.)

*"Deja Vu And Who Are You?" You are all on a base in the Antartic, when you get the message you have to save a couple of Swedes at another base. -- Give the troll a "reproductive" cycle such as Curse of Lycanthropy or Create Spawn and speed up the victim's internal transformation time to only 6 or less hours while outward appearces into a Troll form still take 24 hours. Now your team can feel the parinoia of the movie franchise of "The Thing."

So with a little to no tweaking, MM critters can become the next terror in your d20 Space Fantasy session.

Any one care to top these suggestions?
 
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This is too cool of a thread to leave dangling.

I only have one: shadows in space.

I was thinking of writing a Dragonstar adventure about a ghost ship (a fun cliche as an excuse for an Alien/The Thing atmosphere). I imagined shadows, created from the dead crewmembers, following the ghost ship like a swarm. Since they are incorporeal, they can survive in the vaccuum of space.

Most players are cautious, so I figure they will stay a good distance from the ghost ship while they scan it and make plans. While the players are talking amongst themselves and making plans, surprise them with a call for initiative. They are being attacked by shadows that have crossed over from the ship and through the PCs' ship's hull.

Odds are they won't have all of their battle gear and will be at a disadvantage.
 

This sounds good... Consider it... er.. stolen. :)

Other ideas:

Giant Mercanaries: Thanks to their big stature, Giants often have problems in space enviroments. On the other hand, they can carry even the heaviest weapons without problems. So, how about a Giant mercanary group, working for the hightest bidder in any combat, potentially guarding stolen alien artifacts and so on...

Not really a monster: Nymphs, nixies and dryads defending their beatiful and natural home world against the colonists that poison her world with the modern industry...

Outsiders: Instead of being from another plane, outsiders might come from another galaxy (or only another part of the galaxy). I am doing this in my campaign with the Formian. They actually come from another plane, but invaded the small Magellan cloud to gather the modern technology. Now, they are going to invade the Milky Way... "Surrender your ship. . You're technical and biological distinctivenesses will be assimilated into our collective. Resistance is futile."

Mustrum Ridcully
 

Mustrum_Ridcully said:

Not really a monster: Nymphs, nixies and dryads defending their beatiful and natural home world against the colonists that poison her world with the modern industry...



In the Guide to the Galaxy it mentions that the Green Dragons have an intense dislike for fey creatures. Maybe the dryads get a message to the PC's that they need mercenaries to help fight the forces of the Green Dragons. What male PC can resist a woman with a CH of 17 :)

I think Von Ether's original message can go for the Tome of Horrors and the MM II as well. The Tome has a few more fey creatures for example as well as lurker's above and lots of old 1st and 2nd ed goodness.

Mike
 

qstor said:

In the Guide to the Galaxy it mentions that the Green Dragons have an intense dislike for fey creatures. Maybe the dryads get a message to the PC's that they need mercenaries to help fight the forces of the Green Dragons. What male PC can resist a woman with a CH of 17 :)

Mike

I don't have a solid idea yet, but between Tenchi Muyo and the elves of Spelljammer, we have decent examples of how forest lovers can travel space. Add with the small twist that dryads can use ANY tree as a teleportion point and you have a strange world of "advanced races" that use the Green as their base for technology, transporation and even a "ecocyberspace."

hmmm.
 


The Book of Vile Darkness has rules for possesion. So simply have a PC or NPC quietly possesed. While his comrades are asleep he does nafarious things to their spaceship. While everyone is looking for a hidden saboteur, they'll never suspect one of the party/ crew. It also makes great story for Fading Suns.
 

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