But yes, Backerkit is a trashfire when it comes to getting rewards, I have literally no idea why people use it. I've got a bunch of KS and Backerkit projects which used it, like 15+ and it's been annoying to try and get in to backerkit and get your rewards with every single one, because Backerkit loves to somehow log you in to some other version of Backerkit or just a lot of clicks and careful looking at the screen away from your downloads.
Yeah, that's exactly the situation.
They're apparently really good at the physical fulfillment part, which Kickstarter has historically been a trashfire about. So I guess you get to choose between good UI programming and terrible fulfillment, or good fulfillment and terrible UI programming.
Well, and Kickstarter permits AI art and was interested in blockchain investments. Ethically they've been a trashfire.
To be fair in literally the last 2 months Backerkit seem to have made it less painful but it's still unnecessarily painful.
Yeah, today was definitely the fastest I've navigated the site, but it still felt awful and backwards getting to it.
They really haven't, yeah, they don't even seem particularly interested in telling us what's good or special about it, and worse, I don't think the game itself does that, like, internally, with some totally unnecessarily boring or confusing terminology, like "Power rolls" which can achieve Tier I, Tier II, or Tier III being the main mechanic of the game. What joyless Order-bound automaton came up with that lol?
I guess I don't really agree that they haven't been hyping it, but I've been following it. I've been a patron since Arcadia days, and active enough in the Discord. Mostly they've been communicating about what they've been working on, but they've been communicating to backers and patrons. Which seems fair before release.
Like, Daggerheart feels like it's just now getting some real momentum, and it's over two months old. Hell D&D 2024 has been out six months, and there's very little hype. The doomsayers on YouTube keep claiming it's a total failure... but we haven't even seen the first adventure released for 2024!
And Draw Steel is still on
day 1 of release. I think it's a bit early.
I feel like people somehow expect TTRPGs to have releases like video games where day 1 is about the multiplayer servers crashing under load, and that's not how it works. It takes a long time for TTRPGs to ramp up because almost nobody switches immediately.
As far as the power rolls and outcome tiers... I mean the power roll design is similar to PbtA with 2d10 instead of 2d6. What does PbtA call theirs? Oh, yeah. It's called a "roll," and the outcomes are called... Failure, 7-9 and 10+. They tend not to use a more specific name for it because depending on the move it might be "partial success" and "success," or sometimes "success" and "success plus". Pathfinder 2e does it too. They call their core resolution mechanic a "check," and the outcome tiers are "degrees of success" and the tiers are... Critical Failure, Failure, Success, and... Critical Success.
So... I guess I'm not seeing a whole lot of creativity from anybody else here? Like this complaint doesn't feel like it has teeth. Like it needs a name, and they use "tier" for how double edge and double bane interact.