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Epizarwin

Explorer
Yeah these obviously aren't final. I don't like how the titles are centered. Maybe I'll get used to it by playing butnit feels like titles should always be left justified.
 


EthanSental

Legend
Supporter
I’ll need to read the character rules packet again, first pass it didn’t “grab” me yet or get the creative desire flowing but takes a little bit to get used too. I’ll check out the monster one tomorrow.
 

I’ll need to read the character rules packet again, first pass it didn’t “grab” me yet or get the creative desire flowing but takes a little bit to get used too. I’ll check out the monster one tomorrow.
Having glanced through it, the chargen does feel a bit overcomplicated, especially as you're having to make choices about things you do not understand (like what the hell renown or these bizarre "project points" are).

The species are pretty good, but there's far too much text dedicated to fiction and not enough to actual details about the species in question. We don't need like 2 pages of fiction (mostly NOT about that species in some cases!) per species.

Classes-wise I'm a bit disappointed we're only getting L1 and only 5 classes. I thought Matt repeatedly said he wanted to wait until he had something actually worth testing, and had implied we'd have levels 1-3 or 1-4.
 

4) Like, the supposedly-super-popular farming god believes physical strength denotes honesty and goodness, and has people have tree-cutting competitions to show who is telling the truth, etc., which is obviously horrifically ableist, sexist, ageist, arguably racist, and so on,
Strictly going from your post, it sounds like both you and Matt are merging sensibilities of archaic/pagan deities with current real life ideologies. Tree-hugging/Farming = goodness from his side and you demanding all these "ist" issues from medieval fantasy deities.

Neither of which sounds appealing.
 
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MrTemplar

Explorer
I downloaded my copy of the backer kit rules today, and read most of the rule book (have not started the Bestiary). The mechanics look interesting but I hate the character class/archetype names. They are so jargon like and so atypical terms for heroic fantasy that it interferes with my sense of disbelief for the roleplaying immersion--it keeps the fact that this is game forefront in my mind.

The irony is that in Colville's own fiction (which is excellent--read it if you haven't) the first novel is Priest, not Conduit. Priest/Cleric/Druid/Barbarian are all ubiquitous but they are part of the heroic fantasy lexicon. But this my reaction, and I can easily remedy by referring to the classes by other names with my play-test players.

I loved some of the Easter Eggs. I started playing D&D in 1976, and one of the first third party adventures I bought was Judge's Guild's City State of the Invincible Overlord. I also wonder how long the designers have been wanting to name a race a Polder just so they can name an ability Polder Geist. I don't know how my group will feel after kicking all the tires, but it is different enough from mainstream D&D style games but familiar enough that it will be fun. Kind of like going to Ireland--different enough from the US that you know you are in different country, but similar enough that it is good first place to travel without worrying about new languages or sufficiently different customs to learn (and potentially mess up).
 

The irony is that in Colville's own fiction (which is excellent--read it if you haven't) the first novel is Priest, not Conduit. Priest/Cleric/Druid/Barbarian are all ubiquitous but they are part of the heroic fantasy lexicon. But this my reaction, and I can easily remedy by referring to the classes by other names with my play-test players.
I think the class names are actually an extremely good thing.

Not every priest is a Conduit, that's the thing. Most "barbarians" aren't Furies. The real problem isn't Colville's naming at all. None of it is "anti-fantasy". On the contrary, you'd have to have a very narrow and stereotypical view of fantasy to see them as such.

You're not making it "more fantasy" you're just making it "more trad D&D".
 
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Split the Hoard


Split the Hoard
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A competitive card game for 2-5 players
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