I didn't even see them at first, given the alignment.Yeah these obviously aren't final. I don't like how the titles are centered. Maybe I'll get used to it by playing butnit feels like titles should always be left justified.
Having glanced through it, the chargen does feel a bit overcomplicated, especially as you're having to make choices about things you do not understand (like what the hell renown or these bizarre "project points" are).I’ll need to read the character rules packet again, first pass it didn’t “grab” me yet or get the creative desire flowing but takes a little bit to get used too. I’ll check out the monster one tomorrow.
Strictly going from your post, it sounds like both you and Matt are merging sensibilities of archaic/pagan deities with current real life ideologies. Tree-hugging/Farming = goodness from his side and you demanding all these "ist" issues from medieval fantasy deities.4) Like, the supposedly-super-popular farming god believes physical strength denotes honesty and goodness, and has people have tree-cutting competitions to show who is telling the truth, etc., which is obviously horrifically ableist, sexist, ageist, arguably racist, and so on,
it’a not about tree-hugging, it is about working hard, can’t really say that that is a recent concept, ‘an honest day’s work’ is not something we came up with a few years agoStrictly going from your post, it sounds like both you and Matt are merging sensibilities of archaic/pagan deities with current real life ideologies. Tree-hugging/Farming = goodness
I think the class names are actually an extremely good thing.The irony is that in Colville's own fiction (which is excellent--read it if you haven't) the first novel is Priest, not Conduit. Priest/Cleric/Druid/Barbarian are all ubiquitous but they are part of the heroic fantasy lexicon. But this my reaction, and I can easily remedy by referring to the classes by other names with my play-test players.