DROGAN'S TRAP, An Eberron Dungeon Adventure 8th Level

I might use some of the money I have left to buy potions, or I might change some things around so that I can afford a Wand of Cure Light since the spell is on the Rangers spell list..
 

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[sblock=Knuckle's Stat Block]
Code:
Name: Knuckles
Class: Monk 6 / Zerth Cenobite 2   Age: ??
Race: Warforged          Height: 5' 6"
Size: Medium  	         Weight: 110 lbs
Gender: Male             Eyes: Bright Green
Alignment: Neutral Good  Hair: None
Deity:                   Skin: Amber

Class & Racial Traits:
Warforged                  Character
Imunnities: poison, sleep  Feats: 3 
effects, paralysis,        Ability Points: +1 Str
disease, nausea, fatigue, 
exhaustion, sickened,     
energy drain
Light Fort.: 25%          Zerth Cenobite
                          Monk Abilities: Unarmed Strike, 
Monk                        AC Bonus, Unarmored Speed
Unarmed Strike: 4d8       Temp. Distillation: 1/Day Extra Move Action
Flurry Of Blows: -1       Backslip: 1/Day reroll anything
Evasion, Still Mind
Ki Strike: (Magic)
Slow Fall: 30ft
Purity of Body

Str: 20 (+5)  Level: 8    XP:  15000
Dex: 14 (+2)  BAB: +5     HP:  65 (8d8+24)
Con: 16 (+3)  Grapple: +14 Dmg Red: -/-
Int: 08 (-1)  Speed: 50'  Spell Res: -
Wis: 14 (+2)  Init: 2     Spell Save: - 
Cha: 08 (-1)  ACP: 0      Spell Fail: 5%

       Base Armor Shld Dex Size Nat Misc Total
Armor:  10   +3   (+4)  +2  +0   +0  +4   19 (23) [21]
Touch:  16   Flat-Footed: 17

      Base Mod Misc Total
Fort:  5    +3  +1   +9
Ref:   8    +2  +1   +11
Will:  8    +2  +1   +11 [+2 vs Enchantments]

Armor           Bonus Dex ACP ASF  Weight Cost
Composite Plate  +3    +6  0   5    0lbs   1000
Force Shield     +4    -   0   0    0lbs   1 (2) Power Points
     

Weapon              Attack Damage  Critical  Range  Weight Cost 
Unarmed Strike       +11    4d8+5   20/x2     -      -     -
L. Unarmed Strike    +11    5d8+6   20/x2     -      -     -
Flurry             +10/+10  4d8+5   20/x2     -      -     -
L. Flurry          +10/+10  5d8+6   20/x2     -      -     -
      Battle Fists: +1 Enchantment bonus

Equipment Cost / Weight
Explorers outfit           (-gp / 0 lbs)
Bolts (60)                 (6gp / 6 lbs)
Flint & Steel              (1gp / 0 lbs)
Belt Pouch                 (1gp / 0 lbs)
Rations x3                 (1gp / 1 lbs)
Sunrods x2                 (4gp / 2 lbs)
Waterskin x1               (1gp / 3 lbs)
Monks Belt                 (13000gp / 2 lbs) [Waist]
Battle Fist                (2600gp / 2 lbs) [Gloves] 
Gauntlets of Ogre P. +2    (4000gp / 2 lbs) [Arms]
Third Eye Surge            (2100gp / 3 lbs) [Face] {3 Charges to Str & Dex checks & damage}
Vest of Resist +1          (1000gp / 3 lbs) [Chest]
Sandles of Springting      (2300gp / 3 lbs) [Feet] {3/Day +30 movement}


Total Gold Spent: 26000
Total Gold Remaining: 1000

Current Capacity: Light (45) 
Carry Capacity: Light: 0-133 Med.: 134-266 Heavy: 267-400 
Lift: 800 Drag: 2000

Languages: Common

Feats: (6)
Improved Grapple, Combat Reflexs, Improved Trip, 
Psiforged Body (4pps), Improved Natural Attack, Supreme Unarmed Strike

Skill Points: 33 Max Ranks: 11/5.5
Skills                Abil Ranks Mod Misc Total
Autohypnosis          Wis    6    +2   +2  10 [Synergy: Concentration]
Concentration         Con    5    +3        8
Knowledge (Psionic)   Int    5    -1   +2   6 [Synergy: Autohypnosis]
Psicraft              Int    5    -1   +2   6 [Synergy: Use Ps. Device]
Use Psionic Device    Cha    5    -2   +2   5 [Synergy: Knowledge]
Tumble                Dex    7    -1        6
[/sblock][sblock=Powers]
Code:
Total Power Points: 8 // Bonus Power Points: +6
Total Powers Known: 2 // Manifester Level: 2
1 Level (2)
Force Screen
Expansion
[/sblock]
 
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I think a more effective feat for you (at first) would be Improved Natural Attack (from the Monster Manual or the SRD), which lets you deal damage with one natural attack (unarmed strikes in your case) as if you were one size larger.
 

megamania said:
SHIELD

Rarely deal with Paladins....
True Believer is.....
Language...Druid?

and as a heads up.... often Mounts are tricky within a dungeon.

Oops, I forgot to swap languages (I copied the statblock format from a druid PC). True believer is a prereq for Pious Templar, gives me a +2 insight bonus to a save 1/day and lets me use relics (the second part in all likelyhood won't matter, I just took it to get one level of Pious Templar because Mettle is part of what makes this guy unstoppable).

I don't usually think of Paladins either, but I was flipping through the warforged racial substitution levels and thought their version of Paladin was extremely cool (who needs charisma, we've got CONSTITUTION!). As for the mount, I am fully expecting it to never show up in game, I just statted it out in case :). The basic plan of this character is to just be tough as hell to kill. He's got a good AC, a crazy amount of HP, he can heal himself a lot of damage per day easily, and he's got a combination of crazy fort and will saves and Mettle (which is like Evasion for Fort and Will), so he's just a complete pain in the ass to take down.


DrZombie: A few things I think you missed. Firstly Adamantine Body replaces the +2 armor bonus Warforged get with a +8 one (it doesn't stack), and also gives you DR 2/Adamantine. Second, when enlarged you take a -1 penalty on attacks and AC (size penalty) which cancels out the strength bonus to attack. Thirdly, you can use your bite and slam as secondary attacks (which I forgot too, actually), meaning if you full attack you can also Bite/Slam at -5, but you can never get iterative attacks with the bite (natural weapons never get iterative attacks).
 
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With a paladin on board this should be fun..... [insert DM cackle and evil giggle]


Looks like a

Warforged Paladin

Warforged Monk

V Elf Ranger / Rev Blade

Warforged fighter



Still room for two more
 






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