DROGAN'S TRAP, An Eberron Dungeon Adventure 8th Level

Young, has not claimed a name yet (cuz I can't think of one)

Oh, and I had an issue with invisiblecastle. It kept changing the total number. I have no idea what was going on, but I only rolled once and got 3 different numbers. (I click the link to make sure that it works usually, the first time it was 35, then 23, then 28.)

Code:
Warforged Scout      class: Rogue 8
Size: Small
Color: Obsidian
Eyes: Steel
Alignment: CG

Str: 10    +0 mod       (12 - 2 racial)
Dex: 24   +7 mod       (16 + 2 level adj + 2 racial + 4 gloves of dex)
Con: 14   +2 mod        
Int: 14    +2 mod
Wis: 12   +1 mod        (14 -2 racial)
Cha:  6   -2 mod         (8 - 2 racial)

HP:  51        (8d6 + 2x8 con mod)     [url]http://invisiblecastle.com/find.py?id=1402620[/url]

AC:   23       (10 + 5 Mithral Body + 5 dex + 2 body +1 size)

Initiative:    +6

Speed:  20ft

Base Attack Bonus: +6/+1
   Masterwork Rapier:   +7/+2 to hit   dmg: 1d4   crit: 18-20x2

   Masterwork Shortbow:   +14/+9    dmg: 1d4    crit: x3   range: 60ft

Saving Throws: 
   Fortitude:     4        (+2 + 3 con mod)
   Reflex:        13        (+6 + 7 dex mod)
   Will:             3        (+2 + 1 wis mod)


Feats:
   Tactile Trapsmith
   Stealthy
   Mithral Body



Skills:
   Balance:          16       (11 ranks + 7 dex mod -2 armor)
   Climb:               9       (11 ranks + 0 str mod -2 armor)
   Disable Device:  18      (11 ranks + 7 dex mod)
   Hide:               23      (11 ranks + 7 dex mod + 2 Stealthy -2 armor + 5 cloak)
   Jump:               9      (11 ranks + 0 str mod -2 armor)
   Listen:             12      (11 ranks + 1 wis mod)
   Move Silently:   23     (11 ranks + 7 dex mod + 2 Stealthy-2 armor + 5 boots)
   Open Lock:       18     (11 ranks + 7 dex mod)                  
   Search:            17    (11 ranks + 7 dex mod)
   Spot:               12    (11 ranks + 1 wis mod)

Class Skills:
   Sneak Attack + 4d6
   Trapfinding
   Evasion
   Trap Sense + 2
   Uncanny Dodge
   Improved Uncanny Dodge

Languages:
   Common
   Halfling
   Dwarf
[sblock=Equipment]

Cloak of the Elvenkind 2,500gp
Boots of the Elvenkind 2,500gp
Gloves of Dexterity +4 16,000gp
Elemental Gem (2 earth) 4,500gp
Masterwork Rapier 320gp
Masterwork Shortbow 330gp
Arrows (20) 1g
Caltrops 1g
Masterwork Thieves Tools 100g
Belt Pouch 1g
Silk Rope (50ft) 10g
Tanglefoot Bag 50g

[/sblock]
 
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Megamania, I wanna play in that one too! lol

I just read the post about a Warforged Scout. I have a weakness for the scout class, so if the group would rather me go from rogue to scout, I will.
 
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OnlytheStrong said:
Megamania, I wanna play in that one too! lol

I just read the post about a Warforged Scout. I have a weakness for the scout class, so if the group would rather me go from rogue to scout, I will.
Warforged Scout is a... subrace, I suppose, of Warforged, not a class.

I might throw in a Warforged Sorcerer or Wizard. :D
 


Megamania, would you allow anything from Unearthed Arcana, like alternate class features? I have an idea for a Warforged Domain Wizard, with the domain made up of Repair X Damage spells.
 

I was looking at the scout class abilities compared to the rogues. I think it will be better to stay rogue. Some of the class abilities are not as much help as say......improved uncanny dodge.

Question: Height of a warforged? I'd like to be as small as possible. Heck, if there is a small size warforged, I volunteer! lol
 

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