@ Tux - I don't think I'm going to allow those feats you made, Matt. I want to try the class out with just the modifications I made, without worrying about balancing some pretty hard-to-balance random roll charts on top of all the other things to worry about. I'm also pretty lukewarm on the Alienist as a PC class anyway, so I'm not as willing to deal with the extra hassle as I otherwise would be. Also, please use screen names when posting. It's just proper netiquette.
@ T-Bird - That sounds good, actually. I'm vetoing the Cerebremancer, though (the PrC that Tux mentioned). It's clearly better than the Mystic Theurge (Psionic spells are better than Clerical spells) and I'm not terribly keen on the balance of psionics as a whole. See
this post and
this thread for some idea as to why. Or just ask Errol.
In any case, for a crafter type, you're better off with Mystic Theurge. The list of psionic items is pretty piddly, and a good number of them are repeats of one magical item or another. The cleric mixed with wizard via Mystic Theurge actually gives you entirely new categories of spells and item access (healing, divining the future, planar allies, and so forth), while a Psion's schtick is largely redundant with the wizard's.
Actually, I'd probably be willing to make a class that combines any two of the seven traditions, but they wouldn't all get full advancement in both. For item creation, you'd be best off with either Divine/Arcana or Tech/Arcana. Obviously, if you're worried about the cleric role, the Divine/Arcana version is best. Technologists get more healing ability than wizards, but not by much.
@ DemonWolfZero (and presumably TrevWar) - So you're saying that you want to play a soulknife that's as little like the XPH one and as much like the old one as possible? Don't know if I like the Psychic Assassin, but I will let Trev swap out class skills on a 1-for-1 basis if he really wants a rogue-y Soulknife.
EDIT: As for the knives/shuriken thing, the class already has the mechanics for that. It doesn't matter to me how they're described. Is there any special ability of the shuriken or dagger that he wants?
EDIT: Well, I'm finally through the nastiness of this last week (taught a seminar, edited a pile of papers, a quiz and a test in German, came down with a cold), so look for the basic setting information later on tonight.
If you have any opinion at all about the names I mentioned earlier, post soon or Mad Hatter's gonna get to pick it.