Well then. For now you can post in whatever format you like, since I'll only be reviewing the characters in this thread, but if you'd like a guideline, here's Loopy's character sheet. It's quite long, but this is what I'm looking for:
Loopmotten Scheppen the First
Male Human (mirrorcursed)
Barbarian 1/Battle Sorcerer 5
Chaotic Good
Size: M (6'2", 194 lb.)
HD: 1d12+4 plus 5d8+20
HP: 58/76 raging
Initiative: +0
Speed: 40 ft.
AC: 6 (-2 Dex, -1 Vulnerable, -1 Aggressive)
BAB: +4
XP: 15,000 / 21,000 for level 7
Attributes:
Str: 16 (+3) [10 pts]
Dex: 6 (-2) [-2 pts]
Con: 18 (+4) [8 pts + 4th level + +2 item]
Int: 16 (+3) [10 pts]
Wis: 8 (-1) [0 pts]
Cha: 14 (+2) [6 pts]
Attacks:
Baatorian green steel falchion +8/+11 raging (2d4+5/+10 raging, 18-20/x2)
Saves:
Fort: +6/+9 raging (+3 base)
Ref: +3 (+1 base)
Will: +5/+7 raging (+4 base)
Skills:
Bluff: +7 (5 C)
Climb: +7 (4 C)
Diplomacy: +6.5 (2 cc + 2.5 cc)
Intimidate: +11 (4 C + 5 C)
Jump: +11 (4 C)
Knowledge(the Planes): +7.5 (2 cc + 2.5 cc)
Perform(oratory): +6.5 (2 cc + 2.5 cc)
Spellcraft: +8 (5 C)
Swim: +7 (4 C)
Survival: +3/+5 other planes (4 C)
Feats:
Lightning Reflexes (for Meager Fortitude)
Cleave (for Vulnerable)
Power Attack (Human Bonus)
Reckless Offensive (1st Level)
Reckless Rage (3rd Level)
Arcane Strike (6th Level)
Class Abilities:
Fast Movement
Rage (1/day +6 Str, +6 Con, +2 Will save, -4 AC, 10 rounds)
Spells
Summon Familiar
Spells (5/6/4 per day; 5/3/1 known): 0-level - dancing lights, flare, ghost sound, glittering razors, thunderhead; 1st-level - enlarge person, magic missile, true strike; 2nd-level - pyrotechnics
Racial Abilities:
Bonus feat at 1st level
4 extra skill points at 1st level
1 extra skill point every level after 1st
Languages:
Common
Giant
Dwarven
Orc
Equipment:
Baatorian green steel falchion (2400 gp) [8 lbs.]
Bracers of the Rhino (2000 gp) [2 lbs.]
Vest of Resistance +2 (4000 gp) [3 lbs.]
Amulet of Health +2 (4000 gp) [1 lb.]
4 Potions of Cure Light Wounds (200 gp) [0.5 lbs.]
Scroll of Bear's Endurance (150 gp) (0.5 lbs.)
Scroll of Grease (0.25 lbs.)
Scroll of Obscuring Mist (2) (0.5 lbs.)
razorwire vest (3 lbs.)
sleeveless cream-colored robe, matching loose-fitting pantaloons (6 lbs.)
spell component pouch (2 lbs.)
3 flasks alchemist's fire (3)
2 tanglefoot bags (8 lbs.)
3 sunrods (3 lbs.)
3 bags of caltrops (6 lbs.)
27 gp, 17 sp, 34 cp
46.75 lbs. carried / 76 lbs. light load
Description:
Loopy is a tall man of wiry strength, somewhat incongruously because he's very strong and not very dexterous. His usual costume is a cream-colored sleeveless robe worn open at the waist and matching pantaloons, baggy enough for hot weather. He wears his blonde hair tied back out of his way, and varies between clean-shaven and full-bearded on some bizarre schedule of his own. He would also tend to stand out in crowd, a tendency which he exacerbates by being both friendly and loud at most times. When he is expecting combat, he dons a specially-made razorwire vest (he hates being grappled) made of black silk shot through with silvery strands of very sharp-edged filament. It does tend to tear up his clothes after a while, but Loopy considers this a decent trade-off for such an efficient fashion accessory. He always carries with him his distinctive green-hued weapon, "Cleavastator", so named because he felt that "Cleaver" lacked the proper number of syllables for a gladiator's weapon. He carries no sheath for the weapon, instead lodging it in whatever inanimate object comes to hand. This makes him unpopular at upscale shindigs.
History:
Loopy's history actually goes back farther than he knows. An archmage of superlative power, Kelleris Fortunesbane, was captured in his own weapon and cast into the void millennia ago by some rather upset deities, and has been looking for a way out ever since. One of his primary tools in this endless but as-yet-unsuccessful quest are the mirrorcursed, souls magically claimed by Kelleris before they are born. He does not control these mortals, however, far from it; he is merely able to imbue them with an enviable sense of purpose.
Loopmotten Scheppen's purpose is simple; to become the leader of a school of combat. This is easier said than done, however, when you refuse to wear armor for any reason and consider lodging your opponent's weapons in your body to be a useful way to get through their defenses. Loopy has been saddled with this purpose in life as the result of a wager between Kelleris and his only companion, a slightly-unstable demigod known as the Jabberwocky.
Despite this ill-starred goal in life, Loopy has developed a surprising dedication to his task, and seems likely to continue to seek his dreams unless some dire fate befalls him first. He has wandered for many years seeking willing apprentices, but has had little luck up to this point. His only notable success has in fact not been (demi)human at all, but the rabid dire badger familiar of a warrior-arcanist Loopy encountered many years ago. The mage was so pleased with the results that he renamed his familiar "Loopmotten Scheppen the Second", retroactively making Loopy the first of the line despite the fact that he has no children of his own.
Now he has come to the mighty city of gladiators to prove the worth of his style. If he can succeed here, he's sure that he will be able to win converts to his banner and fulfill his life-long ambition. To that end, Loopy has spent the last several weeks practicing at the stable he has joined, designing flashy signature moves to get the crowd riled up properly, and practicing his spellcasting so he can provide his own special effects.
Personality:
Loopy is almost annoyingly upbeat, although his charm prevents anyone from getting too upset with this trait. Always ready to charge headlong into a situation, he relies on quick-thinking more than any innate intuitive abilities to get him out. He becomes grimmer and serious as he suffers the injuries of close battle, however, as the technique that he has perfected to rapidly heal wounds (see Tactics, below) causes great mental strain.
While not a natural leader, Loopy has a tendency to order people around when he feels he knows what's best for them, though only if he thinks he can get away with it without offending anyone too much. The fact is that the blonde barbarian-sorcerer is surprisingly intelligent though, so this advice is good more often than not.
As far as moral and ethical outlook, Loopmotten is chaotic good not due to a systematic philosophy but because he has always been that way - as a wanderer with a generally optimistic personality, life tends to be both ever-changing and good at heart for Loopy. He has a hard time understanding people who are unable to let go of some slight or wrong done to them. Although he gets very worked up in combat, it isn't a bloodlust, more of an exuberance that comes from knowing that you are fulfilling your purpose in life right at that moment.
Tactics:
Loopy is a man of many moods as regards his tactics, but he usually plays combats in one of two ways, the cunning sorcerer or the screaming barbarian, with relatively little interaction between the sides. His choice rarely seems applicable to the battle hand, and tuned more to some internal rhythm. Oddly, the better mood that Loopy is in, the more likely he is to rage and go in for the kill.
A raging Loopy is a sight to behold. He generally tends to lunge into the middle of a group of enemies and try to cut down an important figure there with one mighty blow, and spends the next round promising more of the same to anyone who doesn't break ranks. After a lifetime spent intimidating people into avoiding any falchion-related unpleasantness, Loopy has gotten quite good at scaring off the now-leaderless opponents.
As a more cunning opponent, Loopy tends to favor the flanker role, hanging back with spells until he can pick off a single foe with one mighty lunge, often unexpected coming as it does from someone wearing no armor and playing the part of the mage. Most enemies overlook the falchion, assuming Loopy carries it for show or as a ritualistic athame, or at least thinking that he won’t be able to deal more damage with it than with his sorcery. This is a deadly mistake to make, and Loopy especially enjoys preying on outsiders in this way, proud beings that they are. For some reason he has never fully understood, he has always viewed these beings as enemies unless proven otherwise, but does not enjoy fighting them enough to work himself into a rage.
Commentary:
Loopy's stats take a bit of explaining. Although he has a 6 Dexterity, this is more reflective of his combat approach than his natural agility. Loopy isn't used to dodging weapons in combat and doesn't have the careful attention to detail required of rogues, but his reflexes are about average (hence Lightning Reflexes). He's also suprisingly susceptible to diseases and poisons (Meager Fortitude), although you wouldn't know it to look at him, Most of his tireless fortitude in combat is a result of his regenerative technique rather than natural toughness.
One other notable aspect of Loopy that is immediately noticed in combat (usually immediately after the opponent notices that his enemy doesn't bother to defend himself in any way) is the technique of instant regeneration he has perfected, the pinnacle of his self-taught style. Though he generally suffers mortal wounds on a daily basis, he has learned the art of diffusing his life force throughout his body, meaning that opponents must do quite a bit of damage to slow him down. This in itself is often unnerving to opponents.