Dromus Prep Thread

Yeah, and I'd actually prefer you use the Reducing Level Adjustment thing.

You can start with Arcane Research done, but be reasonable about it. Also remember that every single one has to be cleared with me, per the rules, and I get to decide the level adjustment of whatever you want to add in.

The skeletal cohort has follower point buy, so 16 points. I don't think I want you to start with any other undead created, though. There're quite enough cohorts and thralls and trained animals and celestial companions popping around as it is.
 

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Kell said:
Yeah, and I'd actually prefer you use the Reducing Level Adjustment thing.
Sweet. So... what? Do I just start at 3,000 XP short of level 8, or does every one start at level 8 +3,000 XP or do we all just start at level 8??? :confused:


Kell said:
There're quite enough cohorts and thralls and trained animals and celestial companions popping around as it is.
Hmmmm... True, very true.

Ok, with the Skeleton Cohort's 16 points, do I start at base 8s and use the 16 points and gain bonus points for its Charisma going to 1 and its Con and Int becoming non-existant or what? I'm not really sure what to do with that...


Kell said:
You can start with Arcane Research done... ...remember that every single one has to be cleared with me, per the rules, and I get to decide the level adjustment of whatever you want to add in.
Oh I know, I just wanted to know if I needed to start thinking of a spell to do right now to be ready.


Oh yeah, there was a spell in 2nd edition that I wanted to find out if it has been brought to 3rd edition and if not can we remake it for 3.5?
The spell is Transmute Bone to Steel.

I have no idea what book said:
6th Level Spell
Transmute Bone to Steel (Alteration, Necromancy) Reversible

Range: 30 yards
Components: V, S, M
Duration: Permanent
Casting Time: 1 round
Area of Effect: 1 creature or object
Saving Throw: Special

A wizard casting this spell makes any object made of bone, including a skeleton, as strong as steel. The spell may be cast only upon dead, inanimate bones; after they have been transmuted, the bones may now be animated by the usual means. Despite their increased strength, the bones do not change in appearance, and they retain their original weight. Bone objects make all future saving throws as if they were hard metal (DMG, page 39). Transmuted skeletons now have AC 3 and take half the usual damage from physical attacks. However, these skeletons still take normal damage from holy water and magical attacks and are also subject to spells affecting metal {transmute metal to wood or heat metal) and the attacks of creatures that especially affect metal, such as rust monsters.
The reverse of this spell, transmute steel to bone, weakens any metal by making it as brittle as dry bone (altering all saving throws appropriately). Each non-living recipient of this spell must make an item saving throw vs. disintegration. If failed, the former metal item makes all future saves as if it were fashioned from bone. Metal armor loses its effectiveness, becoming AC 7. Whenever a successful hit is made by or upon the item, the transmuted object must make a save vs. crushing blow to remain intact and functional. Magic items weakened by this spell remain magical, with any bonuses applied to their saving throws. Weapons affected by this spell inflict -2 hp per die of damage (and must save to avoid breakage whenever they hit a target). Physical attacks versus transmuted metal creatures inflict +2 hp per die of damage. The material components (for both versions of the spell) are steel filings and powdered bone.
 



I'm going to work with people via IM to make sure their sheets check out, but in the meantime...

@ TrevWar - You'll start 7th level, 3000 shy of your next level.

When you go to spend the cohort's points, you have to but a score of 10 in anything that goes away or gets set automatically to a certain number. That means you're spending 2 points each on Con, Int, Wis, and Cha automatically. That leaves you 8 points to spend on Str and Dex. Don't forget that you're buying base stats with these points, though, so the skeleton template grants a +2 Dex after all is said and done.

As for the transmute bone to steel spell, the real problem is that it grants a substantial benefit with a permanent duration and no expensive components. There's a spell in Magic of Faerun that does something like this, but it as a pretty short duration. I don't have the book with me, however. You could probably use a permanency spell to make the spell permanent, though. Otherwise, it'll be either a limited duration, a really expensive material component, or an XP cost.
 


Inspired by a conversation I'm having with Mad Hatter, I'd like to propose a little contest:

I'm sure at least some of you are curious about what happened to your old characters, and wonder whether or not they are the heroes I mention in the Dromus regional history. If anyone cares to post what they think happened after the game ended, I'll tell you how close you are. Keep at it long enough, and you might even get me to tell you how it went! :D
 

Kell said:
you have to but a score of 10 in anything that goes away or gets set automatically to a certain number. That means you're spending 2 points each on Con, Int, Wis, and Cha automatically. That leaves you 8 points to spend on Str and Dex
Ehh?


Kell said:
As for the transmute bone to steel spell, the real problem is that it grants a substantial benefit with a permanent duration and no expensive components
Its the same with the other Trasmute spells (Metal to wood, mud to rock, & rock to mud). The main problem with it right now is that its still 2nd edition... What would it be 3.5?

Hey Kell, when you have a minute of more, could you take a look at this and see what you'd allow in your game?
 

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TrevWar- What Kell means is that since the undead have no CON, INT, WIS, or CHA when their score adjustments are factored in, you have to put a ten in each. Their score is effectively zero, which is ten lower than the norm.

Thus, 10-10=0. As a consequence you have to place a 10 in those scores to get a zero. Because 10 cost 2 pts in point buy and you need four that leaves you with 8 points to spend on STR and DEX.

Hope that's clearer now.
 
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Jeebus. TrevWar, you have far, far too much time on your hands. :( I'll check all that stuff out on a day where I'm not running on 2.5 hours of sleep, but I'd like your sources for these things before I do.

Mad Hatter pretty much explained the skeleton thing.
 
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