Dromus Prep Thread

Wait, question!
PHB said:
Animate Dead
Necromancy [Evil]
Level: Clr 3, Death 3, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: One or more corpses touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell turns the bones or bodies of dead creatures into undead skeletons or zombies that follow your spoken commands.
The undead can follow you, or they can remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. (A destroyed skeleton or zombie can’t be animated again.)
Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. (The desecrate spell doubles this limit)
The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. (You choose which creatures are released.) If you are a cleric, any undead you might command by virtue of your power to command or rebuke undead do not count toward the limit.
Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.
Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy.
Material Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.
"25 gp per Hit Die of the undead you intend to animate"
Does that mean if I have a gem worth 125 gp I can animate a body that will have 5 HD?
Or does it mean I have to have a gem worth 125 gp to get upto 5 of the bodies possible HD?

The first one makes more sence to me.

And now I add page 9 to my ever growing army of the undead...
Let me see, 9, that's 25 times 9... is... 5, carry the 4... plus 18... 22... and the 5... This page owes me an Onxy gem worth 225 gp!
 
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I will be having two threads going in this setting, Argent. The next one won't start until the rest of the yahoos in this thread get finished, so you still have a couple of weeks to finish up your character if you would like to play.
 
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Kelleris said:
I will be having two threads going in this setting, Argent. The next one won't start until the rest of the yahoos in this thread get finished, so you still have a couple of weeks to finish up your character if you would like to play.
That's Great. I was bummed about missing out on this wonderful game. :)
 






Yeah I read it, and I figured I could at least ask... Couldn't hurt to ask, that and odds are high I could bring happyness to someones day by getting another funny out burst from MK... :lol:

Oh, what do you think of this, sorry but I can't remember where I found it:

Zombie Master
The paths of the necromancer are many, but few are as singlemindedly devoted as that of the Zombie Master. While the true necromancer and many other lords of the dead work with the many varieties of animated corpses and life-beyond-death, the Zombie Master focuses on the simpler-to-control animated corpses of his namesake.
Many arcane necromancers have come to this path, while it remains significantly less common among divine spellcasters who gain access to more powerful undead creations at higher levels. Some Zombie Masters become so familiar with the undead that they seek the transformation themselves...
Hit Dice: d6
Requirements
To qualify to become a Zombie Master (ZmbM), a character must fulfill all the following criteria.
Alignment: non good
Spellcasting: Ability to cast Animate Dead
Knowledge (undead): 8 Ranks
Heal: 5 Ranks
Special: Must surround self with animated dead for at least one month, never separated from them for the duration.
Class Skills
The Zombie Master’s skills are:
Alchemy (int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), and Spellcraft (Int).
See Chapter 4: Skills in Core Rulebook I for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Class Features
All of the following are features of the Zombie Master prestige class.
Weapon and Armour Proficiency: The Zombie Master receives no additional training in armour or weapon use.
Spell Advancement: Each time the character gains a level of Zombie Master, she gains additional spell slots and casting ability as if going up a level in her original or favoured spell-casting class that meets the class prerequisites.

Horde (Su): The Zombie Master has the ability to control three times his spellcaster level in Hit Dice of undead (instead of the usual limit of twice his spellcaster level).
Bolster Undead (Su): The Zombie Master can bolster undead to prevent turning / rebuking or to cancel a successful turning / rebuking as a negative-energy-channelling cleric of three times his Zombie Master level. This power can be used (three plus charisma modifier) times per day, and is in addition to any other bolstering / rebuking abilities the Zombie Master may have from other classes. These bolstering uses CANNOT be used to control undead or for any other use that requires negative energy channelling.
Returning Dead (Su): Zombies animated by the Zombie Master which later fall in combat can be re-animated with another application of the Animate Dead spell (normally slain undead creatures cannot be re-animated).
Zombie Doctor (Su): Zombie Masters can cast Inflict Wounds spells upon zombies under their control within close range.
Empower Zombies (Su): Zombies created by the Zombie Master can (at the Zombie Master’s choice) be animated with 50% more hit dice than a normal zombie of it’s size, and with a +4 Strength bonus.
Spontaneous Animation (Su): The Zombie Master always has access to the tricks of his trade, being able to spontaneously convert any spell slot or memorized / prepared spell of the same level or higher into an Animate Dead spell.
Army of Darkness (Su): The Zombie Master has the ability at level 5 to control four times his spellcaster level in Hit Dice of undead (superseding the Horde ability).

Table 1-1: Zombie Master
Level BAB Saves Special Spells/Day
1st 0 2 0 2 Horde, Bolster Undead +1 level of existing class
2nd 1 3 0 3 Returning Dead, Zombie Doctor +1 level of existing class
3rd 1 3 1 3 Empower Zombies +1 level of existing class
4th 2 4 1 4 Spontaneous Animation +1 level of existing class
5th 2 4 1 4 Army of Darkness +1 level of existing class

This was the type of PrC I've been looking for mostly.

But I figure we'll need to change this one up just a bit, like its d6 HD to d4s.

I was thinking of moving the "Returning Dead" ability to the 3rd level of the PrC, replacing "Empower Zombie", and change it to a "Revive Undead" (6th level Libris Mortus spell) spell like ability usable a number of time per day equal to my Intelligence modifier. Revive Undead is more practical and fair (with them losing a HD and all like raise dead for PCs) I think this would be better since "Returning Dead" has no downs sides to the undead coming back again and again as there appears to be no limit to the number of times you can use it on a single undead.

Looking at Horde and Army of Darkness, the PrC is useing 3rd edition rules, with that in mind, Animate Dead in 3.5 already allows you to control 4 times your HD in undead, so do we change Horde to 5 times HD controlled, and Army of Darkness to 6 times HD controlled?

I'd like to change the name of Zombie Doctor to something "like" Undead Corpsemen. Get it?
Corpsman - an enlisted man trained to give first aid and minor medical treatment to the injured
Corpsemen - a Necromantic man trained to give negative energy and minor medical treatment to corpses
Seriously though, I'd prefer to change it to Undead Healer.

I'd also like to change the name to Undead Master, or even Undead Arbiter, as my main focus in not Zombies, as the only thing in the PrC that did any thing for Zombies specifically was "Empower Zombie" which is now gone.

Libris Mortus said:
Revive Undead
Necromancy [Evil]
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 Minute
Range: Touch
Target: Destroyed undead creature touched
Duration: Instantianious
Saving Throw: None
Spell Resistance: Yes (harmless)

Can revive an undead creatures remains, but not if those remains are dust. The undead creature may be destroyed for no longer then 1 day/caster level.
When revived the undead creature loses 1 level, if it has none it loses 1 Hit Die, if it only has 1 Hit Die it loses 2 charisma.

Material Component: A black pearl worth at least 500 gp

MK, what do you think of this? If its ok then I'd like to take my next level in it...
 

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