GMMichael
Guide of Modos
I'm about to open the floodgates on a new VTT (roll20) game - allowing random players to drop in. I figure that I can limit some of the chaos by requiring the use of pre-gens, but I still have some big questions like:
If it helps your thinking: medieval fantasy setting, beginner-friendly rule set, weekly game, and pre-gens will use a character sheet feature that performs a roll at the touch of a button, reducing some elements to point-and-click complexity.
- Should there be a story explanation for the apparent personality disorders of the recurring characters?
- Should pre-gens drop from the story when no one chooses them for that session, or become NPCs?
- Is it even possible to have a story, what with the above questions in mind?
- More to follow / what am I missing?
If it helps your thinking: medieval fantasy setting, beginner-friendly rule set, weekly game, and pre-gens will use a character sheet feature that performs a roll at the touch of a button, reducing some elements to point-and-click complexity.