haiiro said:
Not attacking you, I just don't see how these two sentences tie into the rest of your post (the part I
do think I understand).
Well - basically implementing one of those solves the problem.
Either
a) You cast the spell, summoning a celestial eagle. Since you haven't mentally designated anyone in the tavern as an enemy, it sits on your shoulder (or wherever) and does nothing.
b) You cast the spell, summoning a celestial eagle. Since you haven't mentally designated anyone in the tavern as an ally, it immediately attacks the closest tavern-goer.
In neither case does it act as an enemy detector. In neither case does the GM need to make decisions about what's 'cheesy' and whats not.
The last paragraph:
Suppose we go with the first scenario, and we summon an eagle, and it attacks noone.
Suppose someone then decides to pull out a dagger and stab you. He gets a surprise round.
Either
a) The guy stabs you, but the eagle STILL doesn't see him as an enemy.
b) The guy pulls out a knife and you recognise him as an enemy - the eagle straightaway realises he's an enemy.
c) You recognise him as an enemy, but the eagle won't recognise him as an enemy until you take a free action to tell it that he is - the eagle won't attack him until after your next turn.
Note that the difference between B and C is minor, but important if we're talking about something like prayer - in that case the negatives from prayer would apply to his initial attack in case B, but not in case C or A.