Dropping Quicken Spell to +3 spell level

plus, whether you hit or miss the rest of your attacks are just about guarenteed to miss. So much for having iterative attacks.
 

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Plane Sailing said:
Ummm. For your eldritch knight to have a BAB of 18 (in order to put 18 into power attack) he would have to be higher than 20th level... 5th wiz, 10th ek, 6th fighter...

I wasn't trying to be exact there. My point was that if you were a melee type with really high BAB, Power Attack, and the capability to cast a Quickened True Strike, you could trade a large part of that +20 attack bonus for damage, since Power Attack is only limited by your BAB. It doesn't have to be against a dragon, and it doesn't have to be 18; whatever part of the 20 isn't converted to damage still stays as an attack bonus.

"Hah, I, Merlin the Mad, am one round away from casting the Bigass Spell Of Doom, and one attack with your dinky sword can't possibly kill me in time! I've got 60 HP and a Stoneskin on!"
(Quickened True Strike, Power Attack for 15 with a greatsword to gain 30 damage and still have a +5 attack bonus)
"OoooOOoOooooooo"
"u suk!"

Sorry, I was having Ultima Online flashbacks there.
 

You could always balance the spell drop with something else. As some of mentioned, two spell slots. Perhaps fatiguing the caster, costing hp, can't cast a spell the next round, -x to conc checks for y time, becomes a sheep for 1d4 rounds;)

IMO, metamagic feats are cramping the box wotc has created. You can only do so much with the gain x bonus with +y to spell level model. In order to get new kinds of feats that are balanced, you have to change the box.
 

Something I forgot to comment on a few days ago:

FireLance said:
If you introduce a feat to reduce casting times to a move action (say, at +2), beware the machine spellgunner who can fire off a spell as a standard action, another (at +2) as a move action and a third (at +4) as a free (or swift, if you use MH) action.

Not quite. The rules say something like "limit of one quickened spell, power, or spell-like ability per round", not "one spell as a Free Action per round". In the existing rules, the only feats that quickened things were, obviously, Quicken Spell, Quicken Power, and Quicken Spell-Like Ability, which reduced them to a Free Action, but that doesn't HAVE to be the case. If I add feats that reduce casting time to an MEA, it's still fine as long as I clarify that these are still "quickened spells".

So, let's say I add:

MINOR QUICKEN (Metamagic)
A spell with casting time of "1 action" can be cast as a Move-Equivalent Action (this overrides the casting time increase of spontaneous casters). This counts as a quickened spell, counting towards the usual limit of 1 per round. This uses a spell slot 2 levels higher than the original spell.

Someone with this could still cast two spells in a round, one as a Standard Action and one as a MEA, OR they could do a Partial Attack plus a spell. But, they wouldn't be able to do the 3-spell thing you described.

On the other hand, someone with the bigger Quicken feat would have more options:
Partial Aattack + move + spell (or Charge + spell)
Double move + spell
Spell + move + spell
Full Attack + spell
and, the fully quickened spell wouldn't cause AoOs. So, adding this Feat wouldn't suddenly make the bigger one obsolete, it'd just allow more people to cast two spells per round.
 

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