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drothgery's Victorian Eberron game - IC


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stonegod said:
Seeing everyone go north, Doc makes a quick glance to the east (Spot) then follows Horace.

Peering around the boulder, there appears to be a tunnel; it takes a sharp turn, but there's nothing obvious with a quick glance down that path.
 

Heading north...

The tunnel walls spread outward to form a cavern approximately fifty feet wide and forty feet long. The cavern includes two levels seperated by a thirty-foot-high east-west cliff that bisects the center of the room. Bodies, weapons, and other evidence of a recent battle lie scattered about the southern half of the room. A knotted rope extends up the face of the cliff before disappearing over the top edge.
 

Doc looks up apprehensively, looking for any sign of a trap. He then looked to the bodies. Humans? Humanoid? Something other?

What was going on here?

OOC: Notice check on an upwards look. What are the bodies (and they are on the same level as us, correct?")
 

stonegod said:
Doc looks up apprehensively, looking for any sign of a trap. He then looked to the bodies. Humans? Humanoid? Something other?

Two of of the bodies are human, though one looks somewhat odd. Four are some kind of vile abomination that looks something like two goblins mashed together.

[sblock=Quaen,Adele]
One of the human corpses was clearly animated as a zombie before being destroyed.
[/sblock]

[sblock=Adele]
The 'abomination' bodies are, of course, dolgrims.
[/sblock]

stonegod said:

OOC: Notice check on an upwards look. What are the bodies (and they are on the same level as us, correct?")

Doc doesn't get a good look at the second level; he doesn't notice anything unusual -- at least, as far as he knows about what's usual for places like this.
 
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"I do not see anything up there," the scholar said in a low whisper. Unlike the others, his hands were still free of a weapon, though it was obvious he had thought about it. "Do we know what those vile things are?" It was quite clear what he meant. "We should check the humans to see if they were part of the crew."
 

Grant

"We should check the humans to see if they were part of the crew."

"Yes, definately, let us hope that they were not part of the crew." Grant walks up towards the rope, and gives a good tug on it, trying to see if it will support his weight. If he is satisfied he says, "I'm going up the rope. We need to see what is up there."
 

A cursory examination of the bodies suggests that they are not from Aerdane's crew. There were few distinguishing physical features of those of any nation in before the Cataclysm, and since then any traits that might have been native to Thrane and what was once Aundair have spread to men and Khorvar across the continent. But by all appearances, the only job House Lyrander would hire these men for is dockworkers in a very, very rough port. They certainly have no insignia, and latticework of tatoos and scars suggest they aren't from any of the major nations of Khorvaire.

The humans carry shortswords and crude pistols -- perhaps Icewood or Skairn work, as no gunsmith in Thrane, the Republic, or the Principalities would sell something like these; the abominations each held a morningstar, a spear, and a light crossbow. There's roughly 180 gp in mixed coinage and notes among the humans.
 
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Doc watches as Grant climes the rope. He shades his eyes to keep an eye on any movement up there. He wanted to know it was safe before attempting it himself.
 

Quaen picks up an arm of a former human corpse, pinching off some of the dead skin and giving closer examination to the tatoos inscribed. "It appears we have a comfirmation that a necromancer is operating here, in this pit... see how the flesh is toughened and hardened, unnaturally so? Observe the veins of necromatic ichor where blood flowed before," letting the arm drop to the ground with a thump, Quaen stares at the body thougtfully, frown on her face. "At one point in death, this body was raised as a zombie. We had best step more carefully. Where there is one zombie, there are always more behind it."

Moving towards the second body, Quaen will also examine it for signs of zombification, as well as attempting to identify the significance, if any, of the scars and tatoos.
 

Into the Woods

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