I do, but I don't believe those other objections, because literally anything negative you can say about a race will have been done to some group(probably many groups) of people in the real world some time in the past. Correlation does not equal causation. Nothing has been shown(other than that one really old product on orcs that I forget the name of) that proves or even strongly indicates that the orc language is really associated with any real life group of people.
You have it backwards. People don't mistreat people like they are orcs, they treat orcs as people they don't like.200+ consecutive people who aren't like that. So what percentage of folks do you think have this issue? 1 in 6? 1 in 10? 1 in 20? And the odds of my hitting 200+ people in a row without running into even 1 in 20 are very low. The chances hit 99% at a mere 90 people.
This is not a common problem. People don't run around treating people in real life like they're orcs just because of orc lore in a game they play. They don't look at orc lore and draw inspiration for how to treat people from it. They don't look at orc lore and fantasize about treating people like orcs. Well, there might be a few out there who want to dress someone up like an orc, but that's their business.
I don't associate any of these with minoritiesPrimitive, savage, stupid, aggressive, lazy, violent, antisocial, inhumane.
So the "Bothered about Dungeons and Dragons" crew had a point then?
40+ years of D&D play. Hundreds of people played with, and I have yet to see anyone normalize bad behavior in the real world because of D&D lore, or be inspired by D&D lore to engage in bad behavior in the real world.
This doesn't seem like a common or even uncommon problem.
And that's actually where the problem lies. It's not that the average D&D player fought orcs and said "wow, this feels like I'm beating up minorities", it's that it normalizes the idea that it's ok to hate people who are viewed as primitive and evil. You can't reason with them, you only put them to the sword. The game literally justifies killing orcs on site by saying they are unredeemable monsters. And once you forge a link between a group of people being unredeemable and violence, you are much more willing to accept (even in you aren't actively engaged in) violence against them.
Congratulations on reaching enlightenment. Now work to get your fellow countrymen to the same level.I don't associate any of these with minorities
Just remove all humanoids from the monster manual.I'd like to hear your comments on this.
Just remove all humanoids from the monster manual.Maybe go back to the Complete Book of Humanoids so anything can be a playable race. Then add generic stat blocks such as Guard, Merchant, or whatever with "humanoid templates" to slap on whatever race or whatever you want to that generic creature.
And while you're at it, remove all "evil" creatures, because anything should be capable of redemption. Of course, this just means your enforcing your view of what that means, or what morals even are...
In fact, just remove alignment completely (few people bother with it it seems) and fight / battle for all the things that have been fought over in the past (like these are any less objectionable to someone somewhere...) such as food, land, wealth, power, and so on.
Don't make any culture or creature type inherently violent or greedy or anything negative. Just individuals can be that way.
I don't associate any of these with minorities