Yeah, but it's really hard to succinctly describe the "memorize a bunch of spells, then cast from them" mechanic in AU. I've been thinking about it, and will wait to describe it until I have some good verbage. Thanks for looking at it.DrSpunj said:It definitely needs some rewording in places for clarification...
ouini said:I tried to use your refinement for a simpler number of martial weapon groups (which I agree, makes better sense). As for exotic weapons, is there a system we've discussed which grants proficiency in more than one exotic weapon at a time? How does that work?
Well if this is for a group of people already familiar with D&D (ie no newbies) you can simply say that after readying your spells (like a wizard) you then keep those same spells until you spend an hour to swap any out. No rememorization every day is needed. Once your spells of choice are readied, you function rather like a sorceror.ouini said:Yeah, but it's really hard to succinctly describe the "memorize a bunch of spells, then cast from them" mechanic in AU. I've been thinking about it, and will wait to describe it until I have some good verbage. Thanks for looking at it.
That sounds keen. I think I'll run with it.DrSpunj said:...the Unearthed Arcana variant I was basing those groups off of only has two Exotic Weapon Feats.
They're familiar, not newbies. But the devil is in the details. I understood exactly what you were trying to say, but if I tell them to memorize like a Wizard, they'll memorize three burning hands spells and a sleep spell. If I tell them to keep spells until they swap, they may assume I mean "until I swap *or cast* them". Little things like that.SSquirrel said:...you can simply say that after readying your spells (like a wizard) you then keep those same spells until you spend an hour to swap any out. No rememorization every day is needed. Once your spells of choice are readied, you function rather like a sorceror.
Hmm...Spells readied are the number of DIFFERENT spells you can know at once. When cast they are not forgotten, as the concept of forgetting something you know as solidly as a caster does his spells is ridiculous. However, at this level, you only have enough storage space for the number of spells each day shown on the chart. Pick the ones you are interested in and want t be able to cast. If you need to change one later you can, provided you have an hour you can study to swap it out.ouini said:I understood exactly what you were trying to say, but if I tell them to memorize like a Wizard, they'll memorize three burning hands spells and a sleep spell. If I tell them to keep spells until they swap, they may assume I mean "until I swap *or cast* them". Little things like that.
Looks good to me. Wording seems much better on explaining how spells are readied etc, some of the wordingeven seemed familiar. *wink*ouini said:Thanks, Slappy. I used some of your wordage in the rewrite.
http://www.leepfrog.com/~kwelsch/wanderers/draft1n2.rtf
And thanks, DrSpunj, for the feedback and the spell list you provided off-line. It looks like it will be a piece of cake to give players who don't own AU their own "spell books"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.