Mighty Halfling
Explorer
More hints
Animal Companion
Since she has a riding dog, you might want to offer her a few specialty items for that purpose.
A Masterwork riding saddle. This would add a +2 bonus to ride checks.
A "myrnud's spoon" (spelling) for animals. This would provide a meal once a day for your mount. It's a lot better than packing all those rations.
Another thing that would be interesting would be creating a "collar of venom" that works for animals (but not wild shaped druids). This would add a poison to bite attacks.
Equipment
Druid's Vestments are a good thing to give your druid now. This will help her wild shape more often once she gets the ability.
Wand of Cure Light Wounds. I know you said she already has one, but give her another one that only works on animals. This helps protect her animal companion and doesn't get the other players mad at her when she "wastes" the wand on a dog. I guess it could be called a Wand of Cure Light Animal Wounds.
Spells
Summon Nature's Ally -- Hippogriffs are another useful creature. They fly and have decent BAB.
"Fix" spells -- I made a deal with my party's cleric. He provided all the healing spells and I provided all the "fix" spells -- such as Neutralize Poison, Lesser Restoration and so on. This frees both the cleric and the druid up to "do good" and also pick some offensive spells too.
Cat's Grace -- For gnomes and halflings, this is the ideal spell because it really improves your Dexterity beyond its natural "spike." It helps with your accuracy with touch spells, ranged touch spells, thrown weapons and ranged weapons. Likewise it really gives a boost to your usually measly AC.
Bear's Strength -- Once the Druid gets wildshape ability, this really helps!
Animal Companion
Since she has a riding dog, you might want to offer her a few specialty items for that purpose.
A Masterwork riding saddle. This would add a +2 bonus to ride checks.
A "myrnud's spoon" (spelling) for animals. This would provide a meal once a day for your mount. It's a lot better than packing all those rations.
Another thing that would be interesting would be creating a "collar of venom" that works for animals (but not wild shaped druids). This would add a poison to bite attacks.
Equipment
Druid's Vestments are a good thing to give your druid now. This will help her wild shape more often once she gets the ability.
Wand of Cure Light Wounds. I know you said she already has one, but give her another one that only works on animals. This helps protect her animal companion and doesn't get the other players mad at her when she "wastes" the wand on a dog. I guess it could be called a Wand of Cure Light Animal Wounds.
Spells
Summon Nature's Ally -- Hippogriffs are another useful creature. They fly and have decent BAB.
"Fix" spells -- I made a deal with my party's cleric. He provided all the healing spells and I provided all the "fix" spells -- such as Neutralize Poison, Lesser Restoration and so on. This frees both the cleric and the druid up to "do good" and also pick some offensive spells too.
Cat's Grace -- For gnomes and halflings, this is the ideal spell because it really improves your Dexterity beyond its natural "spike." It helps with your accuracy with touch spells, ranged touch spells, thrown weapons and ranged weapons. Likewise it really gives a boost to your usually measly AC.
Bear's Strength -- Once the Druid gets wildshape ability, this really helps!
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