I'm trying to put together a very non-standard campaign based on Norse/Scandinavian mythology.
I had the idea to have a class called "skin-changer," based around the ability to change shape into animals.
How would you balance this? My initial ideas were to set size and type limits (as druid, but at different levels) to roughly balance combat effectiveness with other fighter-types.
Skin-changer class could initially use druid as "base" class, and simply give up spell use for better wildshape progression? That way, they would trade flexibility (otter to swim, eagle to fly, wolf to fight) for lower BAB, hp, AC and probably damage than fighter or barbarian.
Ideas for how to implement without making it a class everyone will want to dip into (i.e. "broken")?
Allternatively, any votes for making it a racial template instead, and just limit it by a hefty level-equivalence adjustment?
I had the idea to have a class called "skin-changer," based around the ability to change shape into animals.
How would you balance this? My initial ideas were to set size and type limits (as druid, but at different levels) to roughly balance combat effectiveness with other fighter-types.
Skin-changer class could initially use druid as "base" class, and simply give up spell use for better wildshape progression? That way, they would trade flexibility (otter to swim, eagle to fly, wolf to fight) for lower BAB, hp, AC and probably damage than fighter or barbarian.
Ideas for how to implement without making it a class everyone will want to dip into (i.e. "broken")?
Allternatively, any votes for making it a racial template instead, and just limit it by a hefty level-equivalence adjustment?