Base - 10
Plate+5 - 13 -27k
Shield +5 - 6 -25k
Expertise(5) - 5 -0
Ring +4 - 4 -32k
Natural armor- 4 -32k
Boots Speed - 4 -12k
Dodge - 1
Dex - 1
Total - 48
Admittedly this is streaching the money a little fine, but at 13th level you could get barkskin from the druid, and magic vestments on the plate to cut down costs. Haste removes the need for Boots of Speed. Note you only lose one point of Ac for moving up hasted for a full attack on the AoO you provoke (-5 Expertise +4 Mobility Feat).
Also note that at very high levels the main use of Ac it to protect you from iterative attacks, because usualyl the main attacks will hit on a 5 or a 6.
A druid only doensn't need people when he is ouside, stick a druid in a 10 or 5' corridor and see how effective he is. All the classess need other people: mages need fighters to meat shield for them, all the classess need rogues, rogues need mages and fighters, clerics and druids are teh closest to stand alone classess, but are best employed buffing the fighters and mages.
Plate+5 - 13 -27k
Shield +5 - 6 -25k
Expertise(5) - 5 -0
Ring +4 - 4 -32k
Natural armor- 4 -32k
Boots Speed - 4 -12k
Dodge - 1
Dex - 1
Total - 48
Admittedly this is streaching the money a little fine, but at 13th level you could get barkskin from the druid, and magic vestments on the plate to cut down costs. Haste removes the need for Boots of Speed. Note you only lose one point of Ac for moving up hasted for a full attack on the AoO you provoke (-5 Expertise +4 Mobility Feat).
Also note that at very high levels the main use of Ac it to protect you from iterative attacks, because usualyl the main attacks will hit on a 5 or a 6.
A druid only doensn't need people when he is ouside, stick a druid in a 10 or 5' corridor and see how effective he is. All the classess need other people: mages need fighters to meat shield for them, all the classess need rogues, rogues need mages and fighters, clerics and druids are teh closest to stand alone classess, but are best employed buffing the fighters and mages.
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