Dry Spell


log in or register to remove this ad

Brain

First Post
Slyfen will have both hands free once the group goes inside so he can draw whichever weapon is appropriate. Upon seeing the cave, he says quietly, "Stay here a moment, let me check out the first bit of the cave before we go in." He then begins to move silently and heads over to the cave. Once at the cave, search the entrance area for traps or alarms. If there is a trap, warn the group by waving my arms and try to disarm it. If no trap, continue into the cave, creeping along to near the turn, then listening without actually going around the corner. Then sneak back and report to the group what if anything I've discovered.
 

Vigwyn the Unruly

First Post
Cave Entrance

As the party prepares to enter the cave, several strange things happen with the animals. Belisha feels Narkus’s talons tighten slightly, as the familiar silently communicates fear and alarm to her. Almost simultaneously, the warhorse gives a start and a whinny, and the mule brays loudly and tugs at it leash.

Slyfen, who was just about to stow his composite longbow and check the mouth of the cave for traps, turns at the distraction and sees, to his horror, a yellowish ogre bent over behind a nearby tree. The ogre appears to have been attempting to hide from them until they got within range. However, the ogre sees that he has been spotted by the rogue and gathers himself up to his full height. Although he is permanently hunched, he is still well over 9 feet tall. He hoists his large javelin in his massive right hand, and moves as if to step out from behind the tree.

However, the elf’s lightning reflexes allow him to see all of this and act before the ogre can attack, even as the rest of the party has barely registered that something is wrong with the animals.



The ogre saw the party coming and attempted to hide behind a tree
Hide result with modifiers for size, Dex, and armor 17 – 9 = 8

Party Spot results (all include -1 penalty for each 10’ between party member and ogre)
Slyfen 14 + 8 – 2 = 20
Hardin 5 + 2 – 4 = 3
Eolan 1 + 0 – 3 = -2
Belisha 7 + 2 – 4 = 5
Warhorse 11 + 4 – 3 = 12
Rufus 2 + 5 – 4 = 3
Narkus 10 + 6 – 4 = 12
Mule 6 + 6 – 4 = 8

Initiative rolls
Slyfen 20 + 7 = 27
Ogre 15 – 1 = 14
Belisha 12 + 2 = 14
Eolan 1 + 5 = 6
Rufus 2 + 3 = 5
Hardin 5 – 1 = 4

So, Slyfen, the warhorse and the mule all spotted the ogre. The warhorse and the mule will not attack on their own. Effectively, this is battle beginning with Slyfen and the ogre aware of each other. Slyfen has the highest initiative roll, and will go first in the surprise round. The ogre will go next in the surprise round, and I’ll post the results. In the surprise round, both Slyfen and the ogre get to take 1 standard or move action (including a 5’ step if desired), or move once up to their speed.

We will then go through the rest of the initiative order back to the ogre again. Same style as before.

Slyfen and Belisha both have their bows out; Eolan and Hardin both have their melee weapons out. I would suggest reviewing the section on trees in the DMG page 87.
Remember: the green squares represent the actual locations of the illustrated trees. You can move freely over the rest of the illustration, but you are only considered in the same space as the tree when you occupy a green square. There is no undergrowth here.

BTW, Belisha, as a standard action during your turn, you can use Handle Animal to try to get Rufus to perform Guard instead of Defend. If you do this outside of battle you can take 20. If Rufus is performing Guard, he will stay by you, and only attack anything that gets in melee combat range with you.
 

Attachments

  • Map2.gif
    Map2.gif
    70.9 KB · Views: 59
Last edited:

Brain

First Post
Slyfen adjusts his position slightly and fires at the ogre.

(5' step SE, sneak attack with bow aiming at the part of the ogre not behind the tree)

After the ogre's surprise round action, slyfen will shoot again, and move, attempting to put a tree or a comrade if need be between him and the ogre to avoid a charge attack.
 

Vigwyn the Unruly

First Post
Ogre Battle 1

Surprise Round

Slyfen uses his advantage to step to a better position and send an arrow flying toward the ogre, hoping to end the battle before it starts with an expertly placed shot. However, the tough skin of the ogre is hard to pierce, and the ogre escapes the assault with a nick.

Surprised by the quickness of the elf’s attack, the ogre steps out from behind the tree and hurls his javelin toward the dangerous-looking mounted warrior. But the knight’s gleaming full plate deflects the projectile to the side with little more than a hard jolt.



OOC Notes:

Slyfen
5’ step
C. longbow sneak attack misses (FF AC 16, Atk roll 5 + 6 = 11)

Ogre
5’ step
Javelin misses (Eolan FF AC 16, Atk roll 9 + 1 = 10)

OK, now everybody else!
:D
 

Attachments

  • Map3.gif
    Map3.gif
    70.9 KB · Views: 66

Krug

Newshound
Belisha casts a Sleep spell on the Ogre. Not my favourite spell, she thinks. Let's hope it works.
 
Last edited:




Vigwyn the Unruly

First Post
Ogre Battle 2

Round 1

Slyfen, now that the battle is on, uses his exceptional quickness to fire off another shot before the ogre can close with the group. The ogre, no longer caught off guard, manages to dodge the missile. Slyfen is already on the move toward the cave entrance, hoping to keep a tree between himself and the giant.

The ogre, frustrated by the harassing fire, moves a short distance out from behind the tree. For a brief moment, he surveys the party members, now fully exposed before him, trying to decide which one should die first.

OOC Notes:

Slyfen
C. longbow misses (AC 16, Atk roll 3 + 6 = 9)

Ogre
Moves 10’

Belisha and Hardin: if you want to, you can change your intended action for the first round now. Slyfen and Eolan: I need to know what your intended actions for this cycle (until the ogre’s next turn) will be.

Thanks!

:)
 

Attachments

  • Map4.gif
    Map4.gif
    70.8 KB · Views: 67

Remove ads

Top