Cave Entrance
As the party prepares to enter the cave, several strange things happen with the animals. Belisha feels Narkus’s talons tighten slightly, as the familiar silently communicates fear and alarm to her. Almost simultaneously, the warhorse gives a start and a whinny, and the mule brays loudly and tugs at it leash.
Slyfen, who was just about to stow his composite longbow and check the mouth of the cave for traps, turns at the distraction and sees, to his horror, a yellowish ogre bent over behind a nearby tree. The ogre appears to have been attempting to hide from them until they got within range. However, the ogre sees that he has been spotted by the rogue and gathers himself up to his full height. Although he is permanently hunched, he is still well over 9 feet tall. He hoists his large javelin in his massive right hand, and moves as if to step out from behind the tree.
However, the elf’s lightning reflexes allow him to see all of this and act before the ogre can attack, even as the rest of the party has barely registered that something is wrong with the animals.
The ogre saw the party coming and attempted to hide behind a tree
Hide result with modifiers for size, Dex, and armor 17 – 9 = 8
Party Spot results (all include -1 penalty for each 10’ between party member and ogre)
Slyfen 14 + 8 – 2 = 20
Hardin 5 + 2 – 4 = 3
Eolan 1 + 0 – 3 = -2
Belisha 7 + 2 – 4 = 5
Warhorse 11 + 4 – 3 = 12
Rufus 2 + 5 – 4 = 3
Narkus 10 + 6 – 4 = 12
Mule 6 + 6 – 4 = 8
Initiative rolls
Slyfen 20 + 7 = 27
Ogre 15 – 1 = 14
Belisha 12 + 2 = 14
Eolan 1 + 5 = 6
Rufus 2 + 3 = 5
Hardin 5 – 1 = 4
So, Slyfen, the warhorse and the mule all spotted the ogre. The warhorse and the mule will not attack on their own. Effectively, this is battle beginning with Slyfen and the ogre aware of each other. Slyfen has the highest initiative roll, and will go first in the surprise round. The ogre will go next in the surprise round, and I’ll post the results. In the surprise round, both Slyfen and the ogre get to take 1 standard or move action (including a 5’ step if desired), or move once up to their speed.
We will then go through the rest of the initiative order back to the ogre again. Same style as before.
Slyfen and Belisha both have their bows out; Eolan and Hardin both have their melee weapons out. I would suggest reviewing the section on trees in the DMG page 87. Remember: the green squares represent the actual locations of the illustrated trees. You can move freely over the rest of the illustration, but you are only considered in the same space as the tree when you occupy a green square. There is no undergrowth here.
BTW, Belisha, as a standard action during your turn, you can use Handle Animal to try to get Rufus to perform Guard instead of Defend. If you do this outside of battle you can take 20. If Rufus is performing Guard, he will stay by you, and only attack anything that gets in melee combat range with you.