After Eolan has had a chance to regain his bearings a bit, Belisha walks back over to him. "Aye that was a brave thing you did, but you better rest before more ogre-slaying for you," she says. "I have some more potions but I say we should save them up, just in case. Might be more nasty ogres about, wouldn't you say Rufus?" She pats the dog, while Narkus gives an irritated, jealous hoot.
Hardin then kneels down over the knight. He mutters a short prayer to Moradin while moving his hands an arms in the ancient sacred pattern. He then lays his hands on Eolan, who feels a rush of healing power flow from the rocks into his battered body. "Ah, much better," he says as the healing magic flows through him.
After checking the ogre’s body, Slyfen glides back over to the rest of the group. "I think we are safe, for now. Are we going to go into the cave or have we had enough trouble for today?"
Hardin stands and replies, "I say we press on while we have some surprise on our side."
"I agree, I think I could take a bit more pummeling before my next nap," concurs the knight.
The rogue nods and says, "Stay here a moment, let me check out the first bit of the cave before we go in." He then begins to creep quietly over to the cave.
As Slyfen moves toward the cave entrance, Eolan takes the opportunity to tie his trusty warhorse and pack mule to a nearby tree. While securing the mule, he sees that he and Belisha have each brought along a torch. Even better, he recalls that Hardin brought an everburning torch, a true irony as Hardin is the only member of the party that can actually see in the dark. Eolan shakes his head and smiles to himself. Light will probably be an issue in the interior of the cave, yet which of the heroes will want to enter the dark maw without both hands free?
Once at mouth of the cave, Slyfen carefully searches the entrance area for traps or alarms. He finds no traps, but through careful examination ascertains that the ogre was probably here as a guard, protecting whatever or whoever is in the cave.
He then continues into the cave, sneaking along to near the turn. The interior of the tunnel is about 5 feet wide and about a dozen feet high, and appears to have been carved out of the brown sandstone hill by some long-ago waterway. The dry, dusty floor of the tunnel is uneven and scattered with stray stones and pebbles. Without putting his head around the corner, he listens for a few seconds. He can hear some shuffling and short, fearful whispers. He can make out at least 2 to 3 distinct voices, and the whispers are in 2 different languages, one of which he recognizes as Orc. However, he can’t make out exactly what is being said.
The elf then sneaks back and reports to the group what he has discovered.
OOC Notes:
Hardin
Casts cure moderate wounds
Restores [2d8+3] 8 + 5 + 3 = 16 hp Eolan restored to 17 hp
Slyfen
Search check die result 20 + 10 = 30
Move silently check die result 7 + 9 = 16
Listen check die result 18 + 8 = 26
Move silently check die result 20 + 9 = 29
Walls and floors will be treated as hewn stone.
Remember, you can always find your character sheets, including your equipment, in the Dry Spell Rogues Gallery. 