DT's The Undiscovered Frontier


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Hm

Well, we could try it. Most classes have relatively few skill points per level, so they're not likely to do more than dabble in skills that don't make sense for their class...

Though you will see certain skills appearing on everyone's list. UMD is one. Spot and Listen are another two.

Anyway, I'd really like to try a Beguiler. Now I just have to decide between gnome and tiefling.
 

Ok, let's run with the skills idea then. All skills are available as if they were class skills for all classes.

So far it looks like we have a beguiler and an archer.
 

I think Queenie may be leaning towards an Aasimar sorcerer.

I am leaning towards a Frostfolk barbarian/favored soul.

Which makes me wonder DT, what pantheon(s) are you using?
 

Actually, pick any god you want. I like the Lankhmar concept of thousands of household gods.

So now we have:

-catman archer
-gnome or tiefling beguiler
-aasimar sorcerer
-frostfolk barbarian/favored soul
 


I have no preference, but you might find the nature concept to have limited use during some parts of the campaign, though I plan on starting the first part in a somewhat wooded and the second portion of the first chapter in a jungle environment. A blasting warlock, however, always has a use. Admittedly, so does the druid's shapechange ability and his spells that allow him to warp metal and wood.
 
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Well...3.5 hasn't got a 'feytouched' template or race that I can see...so I'll go with a gnome with a stat bump to Intelligence for a Beguiler.
 

A tiefling is always based on the human template. Is there a way to make a gnomish tiefling beguiler? Maybe swap the 0-level natural gnome spells with a few fire-based or cold-based ones?
 

Hah! Not that I'm aware of. And honestly, I'm going for a more 'fey' flavor than an infernal one. Even in 3.5, gnomes have a kind of fey feel to them, I'll just play that up.
 

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