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D&D (2024) Dual wielder feat got worse?


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the feat should add, that you can make 2nd offhand attack if you have Extra attack feature.
In A5e, the rules for the Two-Weapon Fighting style do allow you to do this when you use your bonus action.

Two-Weapon Fighting
When you take the Attack action and attack with a weapon that does not have the heavy property that you are wielding in one hand, you can use your bonus action to attack with a different dual-wielding melee weapon that you are holding in your off-hand. You do not add your ability modifier to the damage roll of the bonus attack, unless that modifier is negative. If a weapon has the thrown property, you can make a ranged weapon attack with it instead.
If you have the Extra Attack feature, you can use your bonus action to make two attacks with the weapon in your off-hand.

The A5e version of the Dual Wielder feat:

Dual-Wielding Expert
You’re a master at wielding two weapons at once, gaining the following benefits:
• You gain a +1 bonus to Armor Class while you are wielding a separate melee weapon in each hand.
• You can use two-weapon fighting with any two one-handed melee weapons so long as neither has the heavy property.
• When you would normally draw or sheathe a one-handed weapon, you can instead draw or sheathe two one-handed weapons.

With the offhand attack now a part of the Attack action, how does the Extra Attack feature in One D&D work with the Two-Weapon Fighting style? Do you go from making two attacks (from levels 1-4) to making four attacks when you get that feature? curious
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Bha, since the Hunter's Horde breaker is removed from the class, give that feature to the Feat:

  • Can wield any one handed-weapon in you main hand if the weapon in your off hand has the ''light property.
  • When you take the Attack action with two weapons, once on each of your turns, you can make another attack with the off-hand weapon against a different creature that is within 5 feet of the original target and within range of your weapon.
  • As a reaction when you are hit by an attack you can see within 5 feet of you when wielding two weapons, you can use a Reaction to reduce the damage by 1d10+PB. If the damage is reduced to 0, you can make a single attack with your off hand weapon against the attacker.
 


Dausuul

Legend
I like that idea. TWF badly needs it own thing.
Agreed. I think the full Horde Breaker ability would be too much (assuming the feat comes with +1 to an ability score, which seems pretty much universal now), but Dual Wielder should do something that isn't just "make some numbers a little bigger."
 




cbwjm

Seb-wejem
The feat has definitely changed enough where I wouldn't consider it for any concepts which have dual wielding as the main focus.
 

Blue

Ravenous Bugblatter Beast of Traal
It wasn't an exciting feat, and they chose to make it worse (while other, more popular feats just got the +1 stat slammed on top of them).
Please, show me a popular feat that "just got the +1 stat slammed on top of them". Many of the most popular feats lost more than a +1 to AC in order to gain that +1. For example, GWM and SS both lost the -5/+10 that has been a major portion of their power.

As it is, the "just one light" averages about 1 point of damage assuming you hit, so about .65 DPR expected. Yet it opens up a good selection of additional weapons for a variety of reasons, such as allowing use of found a magical weapon that isn't light, or perhaps one with a keyword you want like the whip's reach.

It is utterly pointless to pick now (get +1 average dmg with one of your weapons). Even if we ignore this playtest's weird 'draw/stash a weapon before/after every attack' bit, needing a feat just to draw both your weapons was always a terrible idea.
If you listened to the video, they are trying lots of different things and asking for feedback. They added a +1 ASI so they chopped something. Give feedback that it's not balanced. That's what they want.
 

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