FrogReaver
As long as i get to be the frog
Not really. You can stack the +1 AC from Defense style with the +1 AC from Dual wielder.
Also: Gnomes and Halflings suffer disadvantage when wielding polearms.
Then you lose mod off hand damage...
Not really. You can stack the +1 AC from Defense style with the +1 AC from Dual wielder.
Also: Gnomes and Halflings suffer disadvantage when wielding polearms.
Then you lose mod off hand damage...
+1 to AC is a pretty big deal in 5e - although less so if your AC is middling
A comparison
1. Polearm Master.
a. Defensive Fighting Style
b. Strength Stat
c. 1d10+str mod damage
d. 1d4+str mod bonus action attack damage
e. Reaction attack when approached
2. Dual Wielder
a. Two Weapon Fighting Style
b. Dexterity Stat
c. 1d8+dex mod damage main hand and off hand
d. can effectively use a bow / darts / daggers for ranged damage when desired
e. higher dex score affects initiative
A few indirect benefits of polearm mastery:
1. Can be used with Great Weapon Master Feat
2. Can be used effectively by character's that don't get two weapon fighting style (aka barbarians and paladins)
Polearm Mastery is likely the stronger feat but Dual Wielding with the feat and using dex for your primary stat is just as good in not a little better IMO (unless you are using great weapon master or a character class that doesn't get to the two weapon fighting style).
Monks can use dexterity for quarterstaffs, Druids using shillelagh can use wisdom on quarterstaffs, and Warlocks can use Glaives using charisma. These all three make Polearm far better for those classes.
+1 to AC is a pretty big deal in 5e - although less so if your AC is middling
Polearm Master is crap on Monks. It's crap on druids.
At least it's useful for warlocks. Though I think I already mentioned it being effective on character's that don't get two weapon fighting (although I didn't explicitly mention warlocks at the time)
I think the new weapon mastery properties are a game changer though. Let’s say you have a battle axe in one hand and long sword in other. You could potential hit with your axe, knock the creature prone, the hit them with the long sword (sap) and they have disadvantage on their next attack roll. Even at first level you get three weapon mastery options, so you could switch to a warhammer and push an enemy 10 feet. A lot of great potential combo effects.So, I was thinking: AC bonus aside, is there any mechanical reason to take the Dual Wielder feat instead of Polearm Master?
(If your response to this is "Because you want to play a dual wielder and you should only care about concept and not mechanics"... well, post that if you must, but don't expect a response, at least from me. I'm interested in mechanical balance here.)
For a character with Extra Attack, the damage dice are the same: 3d8 for Dual Wielder, 2d10+1d4 for Polearm Mastery, both averaging 13.5. However:
Advantages of Polearm Master
Advantages of Dual Wielder
- Adds your stat bonus to the "off-hand" attack.
- [Edited, per Caliban] All of your attacks have reach.
- Free opportunity attack when a foe enters your reach.
- Can be used with Great Weapon Master.
- Front-loads your damage into your "main-hand" attack, so if you need to use your bonus action for something else, you don't sacrifice as much damage output.
- You only need one magic weapon to boost all of your attacks.
Am I missing something here? I mean, I know Polearm Master is a powerhouse feat and Dual Wielder... isn't, but this seems really extreme.
- +1 AC.