D&D 5E Dual wielding and improvised weapons. Technically broken?

pemerton said:
Suppose that your AC is 19. Kobolds have +4 to hit, and so hit you 6 times in 20. The AC bonus makes that 5 times in 20, meaning a 5/6 reduction in expected damage per round.

For most PCs, 2 hp per level will be a better than 1/6 increase in hit points (eg for a fighter with a 12 CON it takes hp/level from 8 to 10, which is a 1/4 increase. Only at 1st level is the AC boost better than the hit points (12 goes to 14, which is 7/6 compared to 6/5 for the AC boost).
If a 1st level character reduces a kobold's damage by 1/6th they have saved themselves 4 damage, twice the hit points they would have gained from the Tough feat. And not being hit means you do not need to make saving throws for things triggered on a hit or damage, which is advantageous.
 

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Can you use a torch as an improvised weapon? Assuming the answer is yes...

Does the torch still give light off (assuming it is lit) when it can be used as an improvised weapon? Assuming the answer is yes...

How is this different than a shield? Both items serve their "normal" function (light, or protection) and their "improvised" function (weapon). The torch doesn't know it's being used as a weapon - it's still giving light simultaneous with smacking someone over the head.

Why wouldn't the shield give protection simultaneous with smacking someone over the head as well?
C'mon, Mistwell, that's a ridiculous argument. You can do better.
By that argument, a bard doesn't stop playing their flute or harp if they use it as an improvised weapon.


Shields work when kept at the side, to block blows from multiple angles as they come at the wielder, with the wielder's feet planted to receive an impact from the shield. If the shield is used to attack, it's not in a position to receive a blow, being stretched out exposing the side of the wielder and their feet and weight are in the opposite position being planted to put force into the shield.


It'd be fair to remove the +2 AC for using a shield as a shield but gain the +1 AC for using a second weapon, so the ACs don't stack but the character doesn't loose all their AC.

From a RAI perspective, the +1 AC for the feat is to boost the nominally lower AC of dual wielders, because they're forgoing a shield for offence yet without the giant damage of two-handed weapons. So allowing that to apply to people with the shield is going against the intended use of the feat's bonus.
And, as I mentioned earlier, from a RAW perspective, the shield isn't held but strapped to the body taking a full action to remove or attach. So it doesn't technically count as an improvised weapon.
 


Shields work when kept at the side, to block blows from multiple angles as they come at the wielder, with the wielder's feet planted to receive an impact from the shield. If the shield is used to attack, it's not in a position to receive a blow, being stretched out exposing the side of the wielder and their feet and weight are in the opposite position being planted to put force into the shield.

Have you ever strapped on a shield and fought with one, combat sporting or anything? I have. My skills are nowhere near that of a trained D&D fighter character, but I have used a full sized kite shield and used it (along with my considerable mass) to bash and push back opponents during bridge battles. Doing so did not require flinging the shield way away from my body or turning it on its side. An actual skilled combatant could probably manage to do much more with a shield than I can and still maintain its defensive use.
 

C'mon, Mistwell, that's a ridiculous argument. You can do better.
By that argument, a bard doesn't stop playing their flute or harp if they use it as an improvised weapon.

They don't! In fact, the rules make it pretty clear they don't. (I believe it's something you can maintain along with your move). And I think that's a pretty awesome image for a bard in combat. What is your objection?

Shields work when kept at the side, to block blows from multiple angles as they come at the wielder, with the wielder's feet planted to receive an impact from the shield. If the shield is used to attack, it's not in a position to receive a blow, being stretched out exposing the side of the wielder and their feet and weight are in the opposite position being planted to put force into the shield.

In the hands of a trained combatant who knows how to use a shield as both defense (proficient with shields) and a weapon (dual wield and/or tavern brawl) then I don't see why they couldn't manage to position the shield to do both in the same 6 second round. There is plenty of cinematic support for that sort of claim, and real life support. The shield bash is a real thing, and it's also commonly portrayed in movies and television, so I feel it has plenty of support as a thing you can do with a shield (both attack and defend at the same time).

It'd be fair to remove the +2 AC for using a shield as a shield but gain the +1 AC for using a second weapon, so the ACs don't stack but the character doesn't loose all their AC.

I am not saying that ruling is unfair, I am saying it's not how I'd do it and I don't think it's unfair to let them stack. The feat is very costly (heck they'd often be getting the stacking AC bonus from taking a +2 Dex instead), and part of it's benefit is the +1 AC, and I see no game balance reason OR flavor reason to not give it to them.

From a RAI perspective...

The guy who wrote the rule told us he thinks they stack. We don't have to guess at intent here. Not that your ruling is necessarily a bad one - but it doesn't appear to have the intent backing of the game designer here. Again, rule it how you want.
 
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ExploderWizard said:
Have you ever strapped on a shield and fought with one, combat sporting or anything? I have. My skills are nowhere near that of a trained D&D fighter character, but I have used a full sized kite shield and used it (along with my considerable mass) to bash and push back opponents during bridge battles. Doing so did not require flinging the shield way away from my body or turning it on its side. An actual skilled combatant could probably manage to do much more with a shield than I can and still maintain its defensive use.
Nice to have some actual experience.
Was it a one-on-one fight? Do you think the shield would have protected you as well with a second opponent?
Also, do you think that your experience hitting with said shield made you better at defending with it than if you solely used it for defence?

They don't! In fact, the rules make it pretty clear they don't. (I believe it's something you can maintain along with your move). And I think that's a pretty awesome image for a bard in combat. What is your objection?
My objection was that you were comparing a passively used item (torch) with an actively used item (shield). A shield does not function automatically. You can tie a torch to your back (hopefully on a pole) and it will still work just as effectively as if you were holding it (better actually, since the source of light would be away from your eyes). But you do not get the AC bonus for having a shield if you strap your shield to your back.

In the hands of a trained combatant who knows how to use a shield as both defense (proficient with shields) and a weapon (dual wield and/or tavern brawl) then I don't see why they couldn't manage to position the shield to do both in the same 6 second round. There is plenty of cinematic support for that sort of claim, and real life support. The shield bash is a real thing, and it's also commonly portrayed in movies and television, so I feel it has plenty of support as a thing you can do with a shield (both attack and defend at the same time).
D&D isn't *always* a cinematic game. It can be, but not always. So that argument is like saying "there's plenty of Wuxia support in for that sort of claim."

I am not saying that ruling is unfair, I am saying it's not how I'd do it and I don't think it's unfair to let them stack. The feat is very costly (heck they'd often be getting the stacking AC bonus from taking a +2 Dex instead), and part of it's benefit is the +1 AC, and I see no game balance reason OR flavor reason to not give it to them.
The cost of the feat is irrelevant. The job of a DM is not to validate poor choices by house ruling them into effectiveness. If a sword-and-board fighter takes the Sharpshooter feat (at a similar high cost) the DM shouldn't try to handwave a longsword as an effective improvised ranged weapon to make the feat useful.
If someone *really* wants to have a shield bashing fighter and that's their desired character, then they should take the Shield Mastery feat. Or work with their GM to make a hybrid of Shield Mastery and Dual Wielder that allows the shield to be used as a weapon and provides some other small bonus in place of the +1 AC (proficiency with the shield as a weapon and/or a damage boost to d6).

(Honestly, one of the reasons I shifted my opinion to "you lose the shield AC boost when bashing" was so the basher could gain the weapon AC boost post-bash. Because I was trying to make more aspects of the feat applicable, as the cost is high. That isn't going over so well.)

But I don't just want to give a stacking +1 AC bonus because it's pushing the power level of the feat. My first reaction was that it was comparable, but I've since given it more thought and decided a static bonus to AC is too good. It's arguably being better than using that stat boost to bump Dex since a high Dex won't help with AC with medium or heavy armour. And characters with shields already have higher ACs leading to number bloat.
Heck, Medium Armour Mastery effectively gives you +1 AC only IF your Dex is high enough and removes disadvantage on Stealth; so Dual Wielder for a shielder would be significantly better as a feat.

The guy who wrote the rule told us he thinks they stack. We don't have to guess at intent here. Not that your ruling is necessarily a bad one - but it doesn't appear to have the intent backing of the game designer here. Again, rule it how you want.
First, one of the guys who wrote the rules. He didn't do it alone (and we don't know who did what), and the fact there was more than one is super important, as there's always checks-and-balances and second opinions in design, plus some playtests. One person shouldn't be the sole authority because it's super easy to miss something. Especially when you're just firing out a quick response on Twitter in five minutes during a free moment.
One thing to remember is that the designers not only remember the official rules but all the dozens of iterations of unofficial rules. That gets confusing in the brain. They're potentially less reliable for rules information than a good DM who only recalls the one set of information. (Mearls has said as much on several occasions.) Unless Crawford has enough time to look at the book and refresh his memory, I'm wary. Published articles on the website are fair, but twitter responses come with a few grains of salt as a side order.

Secondly, where?
Crawford clarified on Twitter that shields can be improvised weapons. And that the dueling fighting style works with a shield. And, yes, even that you don't lose the AC bonus to shields when attacking. But I haven't seen a tweet where he says the AC bonus for the feat stacks with that of using a shield. And he seemed to pull back from the discussion, saying he was going to discuss things in a Sage Advice article. So he might have realized an oversight or wanted to give the issue more thought. So until that article comes out there's no real final ruling.

And intent is easy to guess. The two-weapon feat is pretty much a combination of two-weapon fighting and two-weapon defence, and the AC bonus of 2W Defence was to give dual wielders AC between that of a GWF and sword-and-boarder.So the modern update of the feat was meant for two-weapon warriors and the fact it's fun for shielders is just a bonus.
 
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Nice to have some actual experience.
Was it a one-on-one fight? Do you think the shield would have protected you as well with a second opponent?
Also, do you think that your experience hitting with said shield made you better at defending with it than if you solely used it for defence?

Bridge battles are usually between two opposing groups. The ones I have participated in had anywhere from six to eight fighters per side. The "bridge" (an outlined space on an open field) was wide enough for three to fight abreast. Rear rank fighters used spears and front liners had sword & board or another weapon and shield. So being on the front line with a kite shield there were two front line fighters to worry about, and spear thrusts from the back rank. Assuming my allies on the line didn't get dropped quickly I really only had to worry about the front line enemy in front of me and the spears.

The bridge was narrow so the intent of the shield bash was to force the opponent back and to the side forcing him to "fall" off the bridge, resulting in elimination. I was turned to the side, shield side leading, and stepped into the thrust with the shield, lowering my head to avoid spears to the face. I'm big so generally unless the other guy was pretty large, he would get pushed back off the bridge or retreat to stay on. At no time during the maneuver was my shield flung to the side. It WAS lowered a bit and committed to making contact with the foe, which is why I had to duck my head. At that moment I could not raise my shield to defend a head thrust.

Then again, I am a dude having fun on the weekend- not a trained fighter.
 

I'm not a 5e expert, but this doesn't look that complicated to me.

If a character is using his/her hand, shield etc as an improvised weapon (thereby getting the bonus off-hand attack if applicable, the AC bonus from the feat, etc) s/he is not eligible to get the damage bonus from the Duelling fighting style.

Conversely, if a character is getting the bonus from the fighting style, s/he has declared her hand, shield etc a non-weapon, and hence gets no AC bonus from the feat, no bonus action attack etc.

I absolutely agree with you about this concept. Now, please apply your logic to the main thrust of this thread. You get to pick to use an item ONE way, and it doesn't apply the OTHER way.

If I use a shield as a shield, I get the shield bonuses (+2 AC). If I use the shield as an improvised weapon (and therefore don't use it as a shield), then I get the two weapon bonuses.

That is exactly what I was arguing.
 

Interesting question, is an improvised weapon still a weapon if it is not being used?

I would say yes it is, once you take the dual wielder feat, holding anything in your off hand gives you a +1 to AC, because the item can be used as a weapon for a bonus action off hand attack. It shouldn't matter if the item is a torch, lantern, bottle, or shield. The fact the shield already gives you a +2 bonus to AC is great though.

Since unarmed strikes are weapon attacks and are listed as such in the weapon chart, I would even say holding nothing at all should give you an AC bonus of +1 if you have the dual wielder feat.

By this logic, you always have either an unarmed attack (simple weapon) or are holding something (weapon or improvised weapon) in your off hand, so you never get to apply the bonus from the Duelist fighting style.
 

Can you use a torch as an improvised weapon? Assuming the answer is yes...

Does the torch still give light off (assuming it is lit) when it can be used as an improvised weapon? Assuming the answer is yes...

How is this different than a shield? Both items serve their "normal" function (light, or protection) and their "improvised" function (weapon). The torch doesn't know it's being used as a weapon - it's still giving light simultaneous with smacking someone over the head.

Why wouldn't the shield give protection simultaneous with smacking someone over the head as well?

Are you playing a game with Torch Proficiency, and unless your torches are actively wielded they don't give off light? Giving off light is a property of the torch, it will do it regardless if someone is holding it. However the shield need a proficiency and to be used in order to do have it's effect.

Put a torch and a shield on a table and let them go. Does the torch give off light? If so, it will still do so when you swing it as a weapon. Does the shield still give you a bonus to AC? If so, it will still do so when you swing it as a weapon.
 

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