fluffybunbunkittens
Hero
It's called Topple.How do you get Vex on a Greatsword Fighter?
It's called Topple.How do you get Vex on a Greatsword Fighter?
It's called Topple.
And Fighter Action Surge is still tons better for GWM, while just feeling like you're missing out on stuff for TWF.
Turn 1. Draw greatsword attack. Turn 2 attack with greatsword stow. End of turn?Not really when you consider the new weapon switching rules. You can dual wield and still use a heavy weapon with action surge and after 6th level you can even use GWM with action surge in addition to getting your 4 attacks with light weapons .... and a Fighter has the masteries to use all of it:
5th level:
3xshortsword(Vex)+1xScimitar(Nick)+2xMaul(topple)+24 strength
vs
4xMaul(topple)+16 strength+12GMW
6th level:
3xshortsword(Vex)+1xScimitar(Nick)+2xMaul(topple)+24 strength+6GWM
vs
4xMaul(topple)+20 strength+12GMW
This assumes starting with a 17 Strength 2nd guy taking an ASI to get 20 at level 6.
Action Surge. So it can be...I’m not seeing the sequence you are describing?
Turn 1. Draw greatsword attack. Turn 2 attack with greatsword stow. End of turn?
Turn 2. See next sequence.
Turn 1. Greatsword is already drawn. Attack. Stow greatsword. Draw two light weapons. Attack with 1. Attack with the other due to nick. Bonus action attack with either.
Turn 2. Attack with 1 of your 2 already drew 2 light weapons. Attack with other due to nick. Stow them both. Draw great sword. Attack with great sword. End of turn.
I’m not seeing the sequence you are describing?
Yeah I'm not a huge fan of this level of juggling but I'm struggling to find a compromise.It doesn't matter, you get one free interaction plus you can draw or stow a weapon with every attack you take as part of the attack action.
For example - worst case starting empty handed:
draw shortswort-attack, draw simitar-attack(nick), attack-shortsword stow scimitar, bonus action attack shortsword free interact stow short sword, action surge attack draw Maul-attack, Maul-attack (can now draw another weapon or stow your maul or just keep the maul only in hand)
This is the worst case scenario, starting with nothing in hand.
If you start with a weaopon in your hand (any weapon you are going to use) it is one less interaction.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.