Well, here's the general gist of the Daggerspell Shaper:
Requirements: Any nonevil, Concentration 8, Weapon Focus (Dagger) and TWF, Wild Shape, and Sneak Attack
BAB: Medium
HD: d6
Good Saves: Ref, Will
Skills: Balance, Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (nature), Listen, Move Silently, Profession, Ride, Spellcraft, Spot, Survival, Swim, Tumble
Skill Points: 6 + Int
1: Daggercast (cast spells when holding daggers), Wild Shape +1
2: Dagger claws (magical dagger properties are added to left hand and right hand of natural weapons when wildshaping), Tiny Wild Shape
3: Sneak Attack +1d6
4: Wild Shape (Large)
5: Wild Shape +2
6: Sneak Attack +2d6
7: Fast Wild Shape (move action)
8: Enhanced Wild Shape (merge STR/DEX/CON-boosting items when wildshaping)
9: Sneak Attack +3d6
10: Daggerspell Flurry (quicken one spell for free in a full attack), Wild Shape +3
What do you think, sirs?