Dungeon #114 is available

thalmin

Retired game store owner
Just got in the new-format Dungeon #114. Here are the contents:

Adventures
Mad God's Key by Jason Bumahn. A hunt fo a missing key leads the heroes from the streets of the City of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. A low-level (1-5) Urban & Dungeon Crawl adventure. 20 pages including two 1/2 page and 1 full-page maps. NOTE A sidebar for scaling the adventure appears on page 92(?)

Torrents of Dread by Greg A. Vaughan. A supernaturally powerful storm, mudslides, and agitated dinosaurs are the least of the worries in the tropical village of Mora. The village's leader, the Zombie Master, has gone missing, and now undead rise from sodden graves and the village matriarch lies dead, murdered by her own son. What dire menace awaits in the floodedcatacombs below? An Isle of Dread adventure for mid-level (6-12) Jungle & Dungeon Crawl adventure. 17 pages including two 1/6 page, one 1/2 page, and one full-page map.

Thirteen Cages by Chris Thomasson. At last! The heroes finally track down the insidious Cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. But who secretly leads the Thirteen, and what will his final message mean for the PCs? Part 9 of the Shackled City Adventure Path (started in #97, 98, 102, 194, 107, 109, 111, & 113; continued in #115.) A High-level (13-20) Dungeon Crawl. 23 pages including two 1/4 page, one 1/2 page, and one full-page maps.

Backdrop
Exploring the Isle of Dread by Gary Holian. Detailed encounter charts, a 17x22 poster map, adventure hooks, and places of mystery complete this overview of a dinosaur-ridden jungle island that has spelled doom for thousands of D&D players. 10 pages plus pooster.
Cartoons
The Portent
Mt. Zogan
Downer

Columns
Editorial about the changes to the magazine.
Prison Mail 3/7 of which is about the changes to the magazine.
Dungeoncraft Mastering the Game Starting a New Campaign (Part 1) by Monte Cook. Why a new campaign? What game? Where to play?
Lairs With Flair by Rodney Thompson. Describing and using the location of your encounters.
Spice Up Your Travel by Travis Stout. Some drop-in descriptions of the terrain during overland travel.
Lassiviren the Dark, Ruthless Assassin by Robert J Schwalb. A Critical Threat NPC.
Wil Save by Wil Wheaton. His anticipation over teaching D&D to his stepsons.
 
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Thalmin,

Can you share with us any details about the new format? We've all seen the cover, but are there changes to the interoir layout as well? Also, who does the artwork for "Thriteen Cages"?
Thanks.
 

Rauol_Duke said:
Thalmin,

Can you share with us any details about the new format? We've all seen the cover, but are there changes to the interoir layout as well? Also, who does the artwork for "Thirteen Cages"?
Thanks.
Interior doesn't seem much different, but I can't say I ever paid much attention to that aspect. Ramon Perez illustrated "Thirteen Cages,"
Christopher West did the maps.
 


The preview of Dungeon #115:

Raiders of Black Ice by Wofgang Baur
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved peolple? A D&D adventure for 3rd-level characters.

Steel Shadows by Keith Baker
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters.

Strike on Shatterhorn by Christopher Perkins
The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold Shatterhorn. A D&D Shackeld City Adventure Path adventure for 18th-level characters.
 
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thalmin said:
The preview of Dungeon #115:

Raiders of Black Ice by Wofgang Baur
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved peolple? A D&D adventure for 3rd-level characters.

Steel Shadows by Keith Baker
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters.

Never liked the Adventure Path, but THESE two look REALLY cool, can't wait for #115! :)
 

Do the letters mention anything about their "Ebberon" typos on the cover of the prior issue? Just curious how Dungeon responded.
 

EricNoah said:
Do the letters mention anything about their "Ebberon" typos on the cover of the prior issue? Just curious how Dungeon responded.


Eric M... responded to that on a thread here at ENWurld. said OOOoooppps... or something similar...
 

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