thalmin
Retired game store owner
Just got in the new-format Dungeon #114. Here are the contents:
Adventures
Mad God's Key by Jason Bumahn. A hunt fo a missing key leads the heroes from the streets of the City of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. A low-level (1-5) Urban & Dungeon Crawl adventure. 20 pages including two 1/2 page and 1 full-page maps. NOTE A sidebar for scaling the adventure appears on page 92(?)
Torrents of Dread by Greg A. Vaughan. A supernaturally powerful storm, mudslides, and agitated dinosaurs are the least of the worries in the tropical village of Mora. The village's leader, the Zombie Master, has gone missing, and now undead rise from sodden graves and the village matriarch lies dead, murdered by her own son. What dire menace awaits in the floodedcatacombs below? An Isle of Dread adventure for mid-level (6-12) Jungle & Dungeon Crawl adventure. 17 pages including two 1/6 page, one 1/2 page, and one full-page map.
Thirteen Cages by Chris Thomasson. At last! The heroes finally track down the insidious Cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. But who secretly leads the Thirteen, and what will his final message mean for the PCs? Part 9 of the Shackled City Adventure Path (started in #97, 98, 102, 194, 107, 109, 111, & 113; continued in #115.) A High-level (13-20) Dungeon Crawl. 23 pages including two 1/4 page, one 1/2 page, and one full-page maps.
Backdrop
Exploring the Isle of Dread by Gary Holian. Detailed encounter charts, a 17x22 poster map, adventure hooks, and places of mystery complete this overview of a dinosaur-ridden jungle island that has spelled doom for thousands of D&D players. 10 pages plus pooster.
Cartoons
The Portent
Mt. Zogan
Downer
Columns
Editorial about the changes to the magazine.
Prison Mail 3/7 of which is about the changes to the magazine.
Dungeoncraft Mastering the Game Starting a New Campaign (Part 1) by Monte Cook. Why a new campaign? What game? Where to play?
Lairs With Flair by Rodney Thompson. Describing and using the location of your encounters.
Spice Up Your Travel by Travis Stout. Some drop-in descriptions of the terrain during overland travel.
Lassiviren the Dark, Ruthless Assassin by Robert J Schwalb. A Critical Threat NPC.
Wil Save by Wil Wheaton. His anticipation over teaching D&D to his stepsons.
Adventures
Mad God's Key by Jason Bumahn. A hunt fo a missing key leads the heroes from the streets of the City of Greyhawk to the Tomb of Blood Everflowing in the treacherous Cairn Hills. A low-level (1-5) Urban & Dungeon Crawl adventure. 20 pages including two 1/2 page and 1 full-page maps. NOTE A sidebar for scaling the adventure appears on page 92(?)
Torrents of Dread by Greg A. Vaughan. A supernaturally powerful storm, mudslides, and agitated dinosaurs are the least of the worries in the tropical village of Mora. The village's leader, the Zombie Master, has gone missing, and now undead rise from sodden graves and the village matriarch lies dead, murdered by her own son. What dire menace awaits in the floodedcatacombs below? An Isle of Dread adventure for mid-level (6-12) Jungle & Dungeon Crawl adventure. 17 pages including two 1/6 page, one 1/2 page, and one full-page map.
Thirteen Cages by Chris Thomasson. At last! The heroes finally track down the insidious Cagewrights for a final showdown in their lair deep beneath the volcano of Cauldron. But who secretly leads the Thirteen, and what will his final message mean for the PCs? Part 9 of the Shackled City Adventure Path (started in #97, 98, 102, 194, 107, 109, 111, & 113; continued in #115.) A High-level (13-20) Dungeon Crawl. 23 pages including two 1/4 page, one 1/2 page, and one full-page maps.
Backdrop
Exploring the Isle of Dread by Gary Holian. Detailed encounter charts, a 17x22 poster map, adventure hooks, and places of mystery complete this overview of a dinosaur-ridden jungle island that has spelled doom for thousands of D&D players. 10 pages plus pooster.
Cartoons
The Portent
Mt. Zogan
Downer
Columns
Editorial about the changes to the magazine.
Prison Mail 3/7 of which is about the changes to the magazine.
Dungeoncraft Mastering the Game Starting a New Campaign (Part 1) by Monte Cook. Why a new campaign? What game? Where to play?
Lairs With Flair by Rodney Thompson. Describing and using the location of your encounters.
Spice Up Your Travel by Travis Stout. Some drop-in descriptions of the terrain during overland travel.
Lassiviren the Dark, Ruthless Assassin by Robert J Schwalb. A Critical Threat NPC.
Wil Save by Wil Wheaton. His anticipation over teaching D&D to his stepsons.
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