Dungeon #117 has arrived

thalmin

Retired game store owner
For those interested, before I list what is in #117, the previously announced part 1 of the Map of Greyhawk has been delayed a month, as has been discussed elsewhere on these boards.

Now, what IS in issue #117:

Adventures
Fallen Angel by Keith Baker. On Olarune 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn's floating towers fell from the sky, crushing much of the Godsgate District. Now, a band of bestial savages searches Godsgate for remnants of a broken statue, pulling the PCs into a plot that could destroy Sharn itself. A D&D Eberron adventure for 4th level PCs. Urban & dungeon crawl. About 12 pages including a 1/2-page map.

Touch of the Abyss (Part 1 of 3) by Greg A Vaughan. A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city's soul that now sputters to terrible life. A D&D adventure for 11th level characters. Urban & dungeon crawl. 16 pages including two 1/2-page maps and a page of player handouts.

The Winding Way by Nicholas Logue. The Temple of the Winding Way stands watch over the twisting passes of the northern mountains, but who stands watch over the temple's wretched secret? A D&D adventure for 14th level characters. Dungeon crawl. About 19 pages, including two 1/2-page and one 1/3-page maps.

Backdrop
Istivin: City of Shadows by Greg A. Vaughan & Erik Mona. At the heart of a tragic western kingdom is star-crossed Istivin, a city haunted by demonic pacts, devious darkelves, and worse. A complete urban dark fantasy mini-setting for all D&D campaigns. About 12 pages, including two 1/2-page maps.

Cartoons
The Portent
Mt. Zogon
Downer


Columns
Editorial The Campaign Component Erik Mona looks at why DM's design campaigns.

Prison Mail

Dungeoncraft
Mastering the Game Starting a New Campaign (Part 4)
Table Rules
by Monte Cook. Not about house rules, but rather such issues as how you handle a player missing, touching someones dice, table talk, and more. Monte then lists his own 10 rules.

Wil Save First Level Sucks by Wil Wheaton. Wil shares some all-too-common experiences in playing a first-level character.

Campaign Workbook
The Cast Five-Second NPCs by Mike Mearls. Forty NPCs with character, not stats. Mike focuses on what they act like, not what they do.

The City Graveyard Encounters by Dawn Ibach.
One hundred things you might see or encounter in a graveyard, from the mundane to plot seeds.

The Dungeon A Brief Respite by Rodney Thompson. Since the party is going to get beat up in the dungeon, maybe the DM should design places for them to rest up.

The Journey Bridging the Gap by Mike Mearls. Five bridges that are encounters in themselves.
 

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Here is the preview for Dungeon #118

The World of D&D Poster Map (1 of 4)
This time we mean it. Track your character's exploits from the Lost Caverns of Tsojcanth to the shores of the Lake of Unknown Depths on this massive eight-panel map by Robert Lazzaretti.

Box of Flumph by Tim Hitchcock
It had to happen. Of all the creatures in the history of Dungeons & Dragons, the lowly flumph has perhaps the worst reputation. Can Tim Hitchcock and the Dungeon staff revive this loveable loser in a way that won't fill Prison Mail with hate mail? Drop by in a month and see! A D&D adventure for 1st level characters.

Shadow of the Abyss by Greg A. Vaughan
On the trail of Ilkharis, frost giant cleric of Kostchie and pawn of the Malgoth, the PCs venture out of Istivin to a mountain border fort inhabited by giants and a nasty blue dragon. Part Two of the Istivin: City of Shadows campaign arc. A D&D adventure for 11th-level characters.

Tyrant of the Trail by John Simcoe
At the heart of the Vesve Forest lies the warped, twisted region of deadly bogs, acidic gases, and treacherous terrain known as the Defiled Glades. And from the Defiled Glades hops King Bog, a titanic awakened toad with a taste for player characters. A D&D adventure for 14th-level characters.
 




I didn't see Orcus mentioned, but I've only had time for the briefest skimming of this issue. I may have missed it.
 



Hi,

As well as the flumph, in #118 we get the first part of the Greyhawk map, an adventure set in Isitivin and one in the Vesve Forest -- really cool! The World of Greyhawk started out as the setting for the original AD&D adventures and now it's serving as the background for the generic adventures in Dungeon. Good stuff!


Richard
 


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